- Add "GET" method to Caps
- New events: ObjectPhysicsDataEvent, ParcelPropertiesEvent, NewObjectEvent, ObjectUpdateEvent, ObjectKilledEvent - Added getXML function to Color4, Vector2, Vector3, Vector4, GameObject, Region, Quaternion, UUID for opensim-compatible XML export - Added TextureAnim and ParticleSystem decoding to the "full" ObjectStore - Object store will automatically request missing "parent" prims - "setPersist" - When persist is TRUE, the ObjectStore will not forget about "killed" prims - useful for region scanning - Support for Flexible params, Light params, LightImage params, Mesh data, Sculpt maps - Fixed object scale being incorrectly calculated - Add terrain decoding (this was a ballache) - Add parcel map decoding - Add support for region windlight settings (region.environment) - Add support for materials (normal / specular maps) - Add getBuffer, getLong and bitwiseOr to UUID - Added a circular-reference-safe JSONStringify to Utils - Add XferFile capability to Circuit PUBLIC API: AssetCommands: - Rework "downloadAsset" to detect failures - NEW: downloadInventoryAsset() - uses TransferRequest for prim inventory items - NEW: getMaterials() - resolves material UUIDs RegionCommands: - NEW: getTerrainTextures() - NEW: exportSettings() - OpenSim XML export of region settings - NEW: async getTerrain() - Get binary terrain heightmap, 256x256 float32 - resolveObjects() - now fetches task inventory contents too. - resolveObjects() - fix calculation of land impact - NEW: getObjectByLocalID(localID: number, timeout: number) - NEW: getObjectByUUID(uuid: UUID, timeout: number) - NEW: getParcels(); - NEW: pruneObjects - removes missing GameObjects from a list - NEW: setPersist - prevent objectstore from forgetting about killed gameobjects
This commit is contained in:
118
lib/classes/interfaces/IGameObjectData.ts
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118
lib/classes/interfaces/IGameObjectData.ts
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import {UUID} from '../UUID';
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import * as Long from 'long';
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import {NameValue} from '../NameValue';
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import {Vector3} from '../Vector3';
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import {TextureEntry} from '../TextureEntry';
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import {Color4} from '../Color4';
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import {Quaternion} from '../Quaternion';
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import {Vector4} from '../Vector4';
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import {Tree} from '../../enums/Tree';
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import {PCode, SoundFlags} from '../..';
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import {ParticleSystem} from '../ParticleSystem';
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import {GameObject} from '../public/GameObject';
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import {FlexibleData} from '../public/FlexibleData';
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import {LightData} from '../public/LightData';
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import {LightImageData} from '../public/LightImageData';
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import {SculptData} from '../public/SculptData';
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import {MeshData} from '../public/MeshData';
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export interface IGameObjectData
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{
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deleted: boolean;
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creatorID?: UUID;
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creationDate?: Long;
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baseMask?: number;
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ownerMask?: number;
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groupMask?: number;
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everyoneMask?: number;
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nextOwnerMask?: number;
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ownershipCost?: number;
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saleType?: number;
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salePrice?: number;
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aggregatePerms?: number;
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aggregatePermTextures?: number;
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aggregatePermTexturesOwner?: number;
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category: number;
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inventorySerial: number;
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itemID: UUID;
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folderID: UUID;
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fromTaskID: UUID;
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lastOwnerID: UUID;
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name?: string;
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description?: string;
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touchName?: string;
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sitName?: string;
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textureID?: string;
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resolvedAt?: number;
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totalChildren?: number;
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landImpact?: number;
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calculatedLandImpact?: number;
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physicaImpact?: number;
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resourceImpact?: number;
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linkResourceImpact?: number;
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linkPhysicsImpact?: number;
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limitingType?: string;
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children?: GameObject[];
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ID: number;
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FullID: UUID;
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ParentID?: number;
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OwnerID: UUID;
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IsAttachment: boolean;
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NameValue: {[key: string]: NameValue};
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PCode: PCode;
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State?: number;
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CRC?: number;
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Material?: number;
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ClickAction?: number;
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Scale?: Vector3;
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Flags?: number;
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PathCurve?: number;
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ProfileCurve?: number;
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PathBegin?: number;
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PathEnd?: number;
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PathScaleX?: number;
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PathScaleY?: number;
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PathShearX?: number;
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PathShearY?: number;
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PathTwist?: number;
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PathTwistBegin?: number;
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PathRadiusOffset?: number;
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PathTaperX?: number;
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PathTaperY?: number;
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PathRevolutions?: number;
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PathSkew?: number;
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ProfileBegin?: number;
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ProfileEnd?: number;
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ProfileHollow?: number;
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TextureEntry?: TextureEntry;
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Text?: string;
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TextColor?: Color4;
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MediaURL?: string;
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JointType?: number;
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JointPivot?: Vector3;
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JointAxisOrAnchor?: Vector3;
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Position?: Vector3;
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Rotation?: Quaternion;
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CollisionPlane?: Vector4;
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Velocity?: Vector3;
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Acceleration?: Vector3;
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AngularVelocity?: Vector3;
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TreeSpecies?: Tree;
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Sound?: UUID;
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SoundGain?: number;
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SoundFlags?: SoundFlags;
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SoundRadius?: number;
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Particles?: ParticleSystem;
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FlexibleData?: FlexibleData;
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LightData?: LightData;
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LightImageData?: LightImageData;
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SculptData?: SculptData;
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MeshData?: MeshData;
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density?: number;
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friction?: number;
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gravityMultiplier?: number;
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physicsShapeType?: number;
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restitution?: number;
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}
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