Improvements to object resolution
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@@ -234,7 +234,6 @@ export class ParticleSystem
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}
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const systemBlock = Buffer.allocUnsafe(68);
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let pos = 0;
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console.log('FLAGS: ' + this.flags);
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systemBlock.writeUInt32LE(this.crc, pos); pos = pos + 4;
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systemBlock.writeUInt32LE(this.flags, pos); pos = pos + 4; // Flags is zero
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systemBlock.writeUInt8(this.pattern, pos++);
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