Fix zerocoder, use buffers instead of strings for vardata, add util for null-terminated string<->buffer conversion
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@@ -12,10 +12,10 @@ export class InternalScriptMailMessage implements MessageBase
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id = Message.InternalScriptMail;
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DataBlock: {
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From: string;
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From: Buffer;
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To: UUID;
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Subject: string;
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Body: string;
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Subject: Buffer;
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Body: Buffer;
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};
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getSize(): number
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@@ -27,16 +27,16 @@ export class InternalScriptMailMessage implements MessageBase
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{
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const startPos = pos;
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buf.writeUInt8(this.DataBlock['From'].length, pos++);
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buf.write(this.DataBlock['From'], pos);
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this.DataBlock['From'].copy(buf, pos);
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pos += this.DataBlock['From'].length;
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this.DataBlock['To'].writeToBuffer(buf, pos);
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pos += 16;
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buf.writeUInt8(this.DataBlock['Subject'].length, pos++);
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buf.write(this.DataBlock['Subject'], pos);
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this.DataBlock['Subject'].copy(buf, pos);
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pos += this.DataBlock['Subject'].length;
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buf.writeUInt16LE(this.DataBlock['Body'].length, pos);
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pos += 2;
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buf.write(this.DataBlock['Body'], pos);
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this.DataBlock['Body'].copy(buf, pos);
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pos += this.DataBlock['Body'].length;
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return pos - startPos;
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}
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@@ -46,27 +46,27 @@ export class InternalScriptMailMessage implements MessageBase
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const startPos = pos;
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let varLength = 0;
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const newObjDataBlock: {
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From: string,
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From: Buffer,
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To: UUID,
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Subject: string,
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Body: string
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Subject: Buffer,
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Body: Buffer
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} = {
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From: '',
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From: Buffer.allocUnsafe(0),
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To: UUID.zero(),
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Subject: '',
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Body: ''
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Subject: Buffer.allocUnsafe(0),
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Body: Buffer.allocUnsafe(0)
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};
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varLength = buf.readUInt8(pos++);
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newObjDataBlock['From'] = buf.toString('utf8', pos, pos + (varLength - 1));
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newObjDataBlock['From'] = buf.slice(pos, pos + (varLength - 1));
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pos += varLength;
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newObjDataBlock['To'] = new UUID(buf, pos);
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pos += 16;
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varLength = buf.readUInt8(pos++);
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newObjDataBlock['Subject'] = buf.toString('utf8', pos, pos + (varLength - 1));
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newObjDataBlock['Subject'] = buf.slice(pos, pos + (varLength - 1));
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pos += varLength;
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varLength = buf.readUInt16LE(pos);
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pos += 2;
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newObjDataBlock['Body'] = buf.toString('utf8', pos, pos + (varLength - 1));
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newObjDataBlock['Body'] = buf.slice(pos, pos + (varLength - 1));
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pos += varLength;
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this.DataBlock = newObjDataBlock;
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return pos - startPos;
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