Fix zerocoder, use buffers instead of strings for vardata, add util for null-terminated string<->buffer conversion
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@@ -19,7 +19,7 @@ export class MapNameRequestMessage implements MessageBase
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Godlike: boolean;
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};
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NameData: {
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Name: string;
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Name: Buffer;
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};
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getSize(): number
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@@ -40,7 +40,7 @@ export class MapNameRequestMessage implements MessageBase
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pos += 4;
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buf.writeUInt8((this.AgentData['Godlike']) ? 1 : 0, pos++);
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buf.writeUInt8(this.NameData['Name'].length, pos++);
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buf.write(this.NameData['Name'], pos);
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this.NameData['Name'].copy(buf, pos);
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pos += this.NameData['Name'].length;
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return pos - startPos;
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}
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@@ -73,12 +73,12 @@ export class MapNameRequestMessage implements MessageBase
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newObjAgentData['Godlike'] = (buf.readUInt8(pos++) === 1);
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this.AgentData = newObjAgentData;
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const newObjNameData: {
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Name: string
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Name: Buffer
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} = {
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Name: ''
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Name: Buffer.allocUnsafe(0)
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};
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varLength = buf.readUInt8(pos++);
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newObjNameData['Name'] = buf.toString('utf8', pos, pos + (varLength - 1));
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newObjNameData['Name'] = buf.slice(pos, pos + (varLength - 1));
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pos += varLength;
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this.NameData = newObjNameData;
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return pos - startPos;
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