- Add grabObject, deGrabObject, dragGrabbedObject, touchObject to RegionCommands (closes #8)
- Properly decode object TextureEntry - Properly decode object ParticleSystem - Properly decode object ObjectData - Properly decode object TextColor - Properly decode Linden Tree species - Correct handling of ObjectUpdateCached (only request objects if we don't already have them) - Implement handling of ImprovedTerseObjectUpdate to complete support for R-Tree object searching - Object store interface: getObjectByUUID, getObjectByLocalID
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dist/classes/ObjectStoreFull.d.ts
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3
dist/classes/ObjectStoreFull.d.ts
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@@ -1,6 +1,7 @@
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/// <reference types="node" />
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import { Circuit } from './Circuit';
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import { Agent } from './Agent';
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import { UUID } from './UUID';
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import { NameValue } from './NameValue';
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import { ClientEvents } from './ClientEvents';
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import { IObjectStore } from './interfaces/IObjectStore';
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@@ -22,6 +23,8 @@ export declare class ObjectStoreFull implements IObjectStore {
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deleteObject(objectID: number): void;
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readExtraParams(buf: Buffer, pos: number, o: GameObjectFull): number;
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getObjectsByParent(parentID: number): IGameObject[];
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getObjectByUUID(fullID: UUID | string): IGameObject;
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getObjectByLocalID(localID: number): IGameObject;
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parseNameValues(str: string): {
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[key: string]: NameValue;
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};
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