- Add grabObject, deGrabObject, dragGrabbedObject, touchObject to RegionCommands (closes #8)

- Properly decode object TextureEntry
- Properly decode object ParticleSystem
- Properly decode object ObjectData
- Properly decode object TextColor
- Properly decode Linden Tree species
- Correct handling of ObjectUpdateCached (only request objects if we don't already have them)
- Implement handling of ImprovedTerseObjectUpdate to complete support for R-Tree object searching
- Object store interface: getObjectByUUID, getObjectByLocalID
This commit is contained in:
Casper Warden
2018-10-16 16:46:58 +01:00
parent 9eee7f9716
commit ff0a5fa58b
59 changed files with 2263 additions and 75 deletions

View File

@@ -1,9 +1,12 @@
import { IGameObject } from './IGameObject';
import { RBush3D } from 'rbush-3d/dist';
import { GameObjectFull } from '../GameObjectFull';
import { UUID } from '../UUID';
export interface IObjectStore {
rtree?: RBush3D;
getObjectsByParent(parentID: number): IGameObject[];
shutdown(): void;
getObjectsInArea(minX: number, maxX: number, minY: number, maxY: number, minZ: number, maxZ: number): GameObjectFull[];
getObjectByUUID(fullID: UUID): IGameObject;
getObjectByLocalID(ID: number): IGameObject;
}