- Add grabObject, deGrabObject, dragGrabbedObject, touchObject to RegionCommands (closes #8)

- Properly decode object TextureEntry
- Properly decode object ParticleSystem
- Properly decode object ObjectData
- Properly decode object TextColor
- Properly decode Linden Tree species
- Correct handling of ObjectUpdateCached (only request objects if we don't already have them)
- Implement handling of ImprovedTerseObjectUpdate to complete support for R-Tree object searching
- Object store interface: getObjectByUUID, getObjectByLocalID
This commit is contained in:
Casper Warden
2018-10-16 16:46:58 +01:00
parent 9eee7f9716
commit ff0a5fa58b
59 changed files with 2263 additions and 75 deletions

View File

@@ -457,4 +457,27 @@ export class ObjectStoreLite implements IObjectStore
{
throw new Error('GetObjectsInArea not available with the Lite object store.');
}
getObjectByUUID(fullID: UUID | string): IGameObject
{
if (fullID instanceof UUID)
{
fullID = fullID.toString();
}
if (!this.objectsByUUID[fullID])
{
throw new Error('No object found with that UUID');
}
const localID: number = this.objectsByUUID[fullID];
return this.objects[localID];
}
getObjectByLocalID(localID: number): IGameObject
{
if (!this.objects[localID])
{
throw new Error('No object found with that UUID');
}
return this.objects[localID];
}
}