- Add grabObject, deGrabObject, dragGrabbedObject, touchObject to RegionCommands (closes #8)
- Properly decode object TextureEntry - Properly decode object ParticleSystem - Properly decode object ObjectData - Properly decode object TextColor - Properly decode Linden Tree species - Correct handling of ObjectUpdateCached (only request objects if we don't already have them) - Implement handling of ImprovedTerseObjectUpdate to complete support for R-Tree object searching - Object store interface: getObjectByUUID, getObjectByLocalID
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@@ -457,4 +457,27 @@ export class ObjectStoreLite implements IObjectStore
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{
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throw new Error('GetObjectsInArea not available with the Lite object store.');
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}
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getObjectByUUID(fullID: UUID | string): IGameObject
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{
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if (fullID instanceof UUID)
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{
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fullID = fullID.toString();
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}
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if (!this.objectsByUUID[fullID])
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{
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throw new Error('No object found with that UUID');
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}
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const localID: number = this.objectsByUUID[fullID];
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return this.objects[localID];
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}
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getObjectByLocalID(localID: number): IGameObject
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{
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if (!this.objects[localID])
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{
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throw new Error('No object found with that UUID');
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}
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return this.objects[localID];
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}
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}
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