- Add grabObject, deGrabObject, dragGrabbedObject, touchObject to RegionCommands (closes #8)
- Properly decode object TextureEntry - Properly decode object ParticleSystem - Properly decode object ObjectData - Properly decode object TextColor - Properly decode Linden Tree species - Correct handling of ObjectUpdateCached (only request objects if we don't already have them) - Implement handling of ImprovedTerseObjectUpdate to complete support for R-Tree object searching - Object store interface: getObjectByUUID, getObjectByLocalID
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43
lib/classes/TextureEntryFace.ts
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43
lib/classes/TextureEntryFace.ts
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import {UUID} from './UUID';
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import {Color4} from './Color4';
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import {TextureFlags} from '../enums/TextureFlags';
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export class TextureEntryFace
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{
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private BUMP_MASK = 0x1F;
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private FULLBRIGHT_MASK = 0x20;
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private SHINY_MASK = 0xC0;
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private MEDIA_MASK = 0x01;
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private TEX_MAP_MASK = 0x06;
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textureID: UUID;
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rgba: Color4;
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repeatU: number;
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repeatV: number;
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offsetU: number;
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offsetV: number;
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rotation: number;
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materialb: number;
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mediab: number;
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glow: number;
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materialID: UUID;
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private hasAttribute: TextureFlags;
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private defaultTexture: TextureEntryFace | null;
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constructor(def: TextureEntryFace | null)
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{
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this.rgba = Color4.white;
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this.repeatU = 1.0;
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this.repeatV = 1.0;
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this.defaultTexture = def;
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if (this.defaultTexture == null)
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{
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this.hasAttribute = TextureFlags.All;
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}
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else
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{
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this.hasAttribute = TextureFlags.None;
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}
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}
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}
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