Commit Graph

17 Commits

Author SHA1 Message Date
Casper Warden
5e235d2db1 - Support specifying URL in loginParameters for connecting to OpenSim
- Patch some miscellaneous OpenSim related glitches
- Add waitForRegionHandshake function
- Add a concurrent promise queue
- Fix xml writing of Vector3s
- Fix asset downloading on grids without HTTP assets
- Fix buildObject to properly orientate prims
- Wrangled with CreateSelected all day and it turned out to be an OpenSim bug
- LinkFrom function for faster linking
- Updated LLSD library to fix LLMesh decoding
2020-01-07 21:01:20 +00:00
Casper Warden
b248fa17ed Significant tidy-up. Update msg_template and add new ObjectAnimation message. Tidy up imports. Added buffer overrun check to the packet decoders since the message template doesn't seem to always correspond with what we receive (Specifically, MapBlockReply's new Size parameter) 2020-01-06 12:56:01 +00:00
Casper Warden
f793774ee9 [Closes #13] Add ParcelPropertiesRequest with parcel bitmap decoding to ensure the correct reply is given. Heavily optimise getParcels() so that it uses the parcelOverlay to intelligently request parcels at known locations rather than iterating over every block. 2019-12-31 02:23:30 +00:00
Casper Warden
76b080757b - Mesh upload support
- LLMesh asset decoding and encoding (inc. LLPhysicsConvex, LLSkin, LLSubMesh)
- Query inventory folder by type
- onSelectedObject event
- fetchInventoryItem command
- Fix packing/unpacking of object shape
- Time sync with SimulatorViewerTimeMessage
- Changed several classes to a .from style rather than setting up in the constructor (exception friendly)
- Whole bunch of other improvements
- Object building
2018-11-15 03:22:07 +00:00
Casper Warden
4740b07e11 - Add LLWearable parsing
- Remove ExtraParams, TextureAnim, ParticleSystem binary data from GameObjects, instead encode on the fly when needed
- Add XML object decoding (WIP)
- Move FlexibleData, LightDate, LightImageData, MeshData, SculptData inside ExtraParams class
-
2018-11-05 11:45:04 +00:00
Casper Warden
da4cd459f1 - Add "GET" method to Caps
- New events: ObjectPhysicsDataEvent, ParcelPropertiesEvent, NewObjectEvent, ObjectUpdateEvent, ObjectKilledEvent
- Added getXML function to Color4, Vector2, Vector3, Vector4, GameObject, Region, Quaternion, UUID for opensim-compatible XML export
- Added TextureAnim and ParticleSystem decoding to the "full" ObjectStore
- Object store will automatically request missing "parent" prims
- "setPersist" - When persist is TRUE, the ObjectStore will not forget about "killed" prims - useful for region scanning
- Support for Flexible params, Light params, LightImage params, Mesh data, Sculpt maps
- Fixed object scale being incorrectly calculated
- Add terrain decoding (this was a ballache)
- Add parcel map decoding
- Add support for region windlight settings (region.environment)
- Add support for materials (normal / specular maps)
- Add getBuffer, getLong and bitwiseOr to UUID
- Added a circular-reference-safe JSONStringify to Utils
- Add XferFile capability to Circuit

PUBLIC API:

AssetCommands:
- Rework "downloadAsset" to detect failures
- NEW: downloadInventoryAsset() - uses TransferRequest for prim inventory items
- NEW: getMaterials() - resolves material UUIDs

RegionCommands:
- NEW: getTerrainTextures()
- NEW: exportSettings() - OpenSim XML export of region settings
- NEW: async getTerrain() - Get binary terrain heightmap, 256x256 float32
- resolveObjects() - now fetches task inventory contents too.
- resolveObjects() - fix calculation of land impact
- NEW: getObjectByLocalID(localID: number, timeout: number)
- NEW: getObjectByUUID(uuid: UUID, timeout: number)
- NEW: getParcels();
- NEW: pruneObjects - removes missing GameObjects from a list
- NEW: setPersist - prevent objectstore from forgetting about killed gameobjects
2018-10-31 11:28:24 +00:00
Casper Warden
2a0c4dc3e8 [BREAKING CHANGES] - Add new commands module for the Friends list, add new events for friends online/offline, friend rights management, friend map lookup 2018-10-12 14:34:43 +01:00
Casper Warden
572cd576de Fix lint issues 2018-10-10 10:36:12 +01:00
Casper Warden
da9fe9710c Teleport and EventQueue reliability improvements. Start plumbing for stayPut() 2018-10-09 20:03:28 +01:00
Casper Warden
960f024ea4 More refactoring stuff
- Add a waitForEventQueue promise, to get rid of the 5 second fudge from testBot.js
- Async'ify testBot.js
- Complete plumbing for Hint's ScriptDialog support (see changes to ScriptDialogEvent.ts and Comms.ts
- Fix: The EventQueue was pausing for 5 seconds every 30 seconds
2018-10-07 17:06:54 +01:00
Casper Warden
00a32523b9 Create group chat session on send, if it doesn't exist 2017-12-15 19:13:45 +00:00
Casper Warden
ba121281dc Add BotOptionFlags.StoreMyAttachmentsOnly for ultra light-weight footprint 2017-12-14 02:18:50 +00:00
Casper Warden
60e300f052 Add ObjectStoreLite to reduce memory footprint if the full object data is not needed 2017-12-14 02:06:28 +00:00
Casper Warden
d0658438b9 Teleports, Asset upload / download, Restructure stuff, Fix varlength read bug, BVH parser, agent initial appearance and animation glitches, LLSD + Caps + Event queue 2017-11-30 04:11:59 +00:00
Casper Warden
886fced88f UDP Circuit basics, message changes 2017-11-26 01:14:02 +00:00
Casper Warden
261f28698a Latest packet handling, parsing, enums, generators, etc.. 2017-11-24 17:45:34 +00:00
Casper Warden
d2ea9ce40b Message parser 2017-11-24 01:00:56 +00:00