Commit Graph

20 Commits

Author SHA1 Message Date
Casper Warden
4740b07e11 - Add LLWearable parsing
- Remove ExtraParams, TextureAnim, ParticleSystem binary data from GameObjects, instead encode on the fly when needed
- Add XML object decoding (WIP)
- Move FlexibleData, LightDate, LightImageData, MeshData, SculptData inside ExtraParams class
-
2018-11-05 11:45:04 +00:00
Casper Warden
65e3aef3f9 - Fix buffers out of order issue with Transfer system
- Remove debug
- Add cap invocation rate limiter (need to work out which caps require this)
- Fix initial login timing out after just one second
2018-11-03 14:39:20 +00:00
Casper Warden
da4cd459f1 - Add "GET" method to Caps
- New events: ObjectPhysicsDataEvent, ParcelPropertiesEvent, NewObjectEvent, ObjectUpdateEvent, ObjectKilledEvent
- Added getXML function to Color4, Vector2, Vector3, Vector4, GameObject, Region, Quaternion, UUID for opensim-compatible XML export
- Added TextureAnim and ParticleSystem decoding to the "full" ObjectStore
- Object store will automatically request missing "parent" prims
- "setPersist" - When persist is TRUE, the ObjectStore will not forget about "killed" prims - useful for region scanning
- Support for Flexible params, Light params, LightImage params, Mesh data, Sculpt maps
- Fixed object scale being incorrectly calculated
- Add terrain decoding (this was a ballache)
- Add parcel map decoding
- Add support for region windlight settings (region.environment)
- Add support for materials (normal / specular maps)
- Add getBuffer, getLong and bitwiseOr to UUID
- Added a circular-reference-safe JSONStringify to Utils
- Add XferFile capability to Circuit

PUBLIC API:

AssetCommands:
- Rework "downloadAsset" to detect failures
- NEW: downloadInventoryAsset() - uses TransferRequest for prim inventory items
- NEW: getMaterials() - resolves material UUIDs

RegionCommands:
- NEW: getTerrainTextures()
- NEW: exportSettings() - OpenSim XML export of region settings
- NEW: async getTerrain() - Get binary terrain heightmap, 256x256 float32
- resolveObjects() - now fetches task inventory contents too.
- resolveObjects() - fix calculation of land impact
- NEW: getObjectByLocalID(localID: number, timeout: number)
- NEW: getObjectByUUID(uuid: UUID, timeout: number)
- NEW: getParcels();
- NEW: pruneObjects - removes missing GameObjects from a list
- NEW: setPersist - prevent objectstore from forgetting about killed gameobjects
2018-10-31 11:28:24 +00:00
Casper Warden
4c6cbfc45b - When resolving objects, populate object costs (land impact)
- Add a function to find objects by name (regex or micromatch *glob style)
2018-10-20 14:32:33 +01:00
Casper Warden
2a0c4dc3e8 [BREAKING CHANGES] - Add new commands module for the Friends list, add new events for friends online/offline, friend rights management, friend map lookup 2018-10-12 14:34:43 +01:00
Casper Warden
c6c6768dc9 Bring deps up to date 2018-10-10 10:12:20 +01:00
Casper Warden
fefdada38e bot.stayPut( .. ); - The bot will constantly attempt to teleport back to its set position. Good for recovery after region restarts. 2018-10-09 20:17:32 +01:00
Casper Warden
da9fe9710c Teleport and EventQueue reliability improvements. Start plumbing for stayPut() 2018-10-09 20:03:28 +01:00
Casper Warden
960f024ea4 More refactoring stuff
- Add a waitForEventQueue promise, to get rid of the 5 second fudge from testBot.js
- Async'ify testBot.js
- Complete plumbing for Hint's ScriptDialog support (see changes to ScriptDialogEvent.ts and Comms.ts
- Fix: The EventQueue was pausing for 5 seconds every 30 seconds
2018-10-07 17:06:54 +01:00
Casper Warden
1137868932 Refactor: Async-ify a bunch of stuff. Change waitForMessage to template style. Disable strictPropertyInitialization in typescript config. 2018-10-07 14:59:07 +01:00
Casper Warden
11f2f9b320 Refactor waitForMessage to waitForPacket (since it returns a packet) and add a new waitForMessage which return the MessageBase, which makes usage a little tidier with async. 2018-10-06 16:03:10 +01:00
Casper Warden
52c0691b71 Get group member list, Get group roles, Send group invite 2017-12-15 21:28:45 +00:00
Casper Warden
2bd3b9a789 Refine the object culling a little so we don't lose avatar information 2017-12-14 02:37:47 +00:00
Casper Warden
60e300f052 Add ObjectStoreLite to reduce memory footprint if the full object data is not needed 2017-12-14 02:06:28 +00:00
Casper Warden
c9831ab427 Handle disconnects gracefully! Handle KillObject to prevent perpetually inflating object store. Unsubscribe from rxjs subscription in bot.ts on disconnect. Stop ping timer. Don't re-create clientEvents on each login. 2017-12-14 01:21:18 +00:00
Casper Warden
4e8feb181f Ping / circuit latency, break out commands, add typing function for IM, add thinkingTime and charactersPerSecond parameters to typing functions 2017-12-13 19:55:08 +00:00
Casper Warden
d0658438b9 Teleports, Asset upload / download, Restructure stuff, Fix varlength read bug, BVH parser, agent initial appearance and animation glitches, LLSD + Caps + Event queue 2017-11-30 04:11:59 +00:00
Casper Warden
fc6d77a893 Fix zerocoder, use buffers instead of strings for vardata, add util for null-terminated string<->buffer conversion 2017-11-26 19:47:41 +00:00
Casper Warden
d2ea9ce40b Message parser 2017-11-24 01:00:56 +00:00
Casper Warden
e529b3c993 Login working and prepare LoginResponse class and associated types 2017-11-21 15:09:26 +00:00