Commit Graph

29 Commits

Author SHA1 Message Date
Casper Warden
188bf0ab0b Typescript build fixes 2023-11-09 18:09:11 +00:00
Casper Warden
487907fb85 Improve Name2Key support 2022-02-27 13:13:48 +00:00
Casper Warden
af911d5923 Add some additional formatting rules 2021-09-23 17:22:58 +01:00
Casper Warden
bc6ee025cf Migrate from tslint to eslint (will tighten rules in further commits) 2021-09-23 17:14:23 +01:00
Casper Warden
41f79d969e Bit of tidyup 2021-09-22 15:34:53 +01:00
Casper Warden
4431fb8d15 Tighten up typescript rules and fix resulting compilation errors 2020-12-03 13:55:02 +00:00
Casper Warden
2ff00a30f8 Extensive work on building, wearables, assets, inventory, attachments, serialization, etc.
Resolves #36
2020-11-19 17:13:28 +00:00
Casper Warden
7b41239a39 Modernise forEach loops throughout 2020-11-19 17:10:19 +00:00
Casper Warden
2145de775b - Bump to 0.5.13
- Add building support for TaskInventory and nested objects (from XML)
- Add support for taking objects into inventory
- Add waitForAppearanceSet utility
- Add new event for when object is fully resolved (ObjectProperties received)
- Fixed InventoryItem CRC method
- Fixed quaternion bug
- Support for uploading Script, Notecard and Gesture assets
- Significantly improved build process
2020-01-09 18:09:47 +00:00
Casper Warden
b248fa17ed Significant tidy-up. Update msg_template and add new ObjectAnimation message. Tidy up imports. Added buffer overrun check to the packet decoders since the message template doesn't seem to always correspond with what we receive (Specifically, MapBlockReply's new Size parameter) 2020-01-06 12:56:01 +00:00
Casper Warden
da4cd459f1 - Add "GET" method to Caps
- New events: ObjectPhysicsDataEvent, ParcelPropertiesEvent, NewObjectEvent, ObjectUpdateEvent, ObjectKilledEvent
- Added getXML function to Color4, Vector2, Vector3, Vector4, GameObject, Region, Quaternion, UUID for opensim-compatible XML export
- Added TextureAnim and ParticleSystem decoding to the "full" ObjectStore
- Object store will automatically request missing "parent" prims
- "setPersist" - When persist is TRUE, the ObjectStore will not forget about "killed" prims - useful for region scanning
- Support for Flexible params, Light params, LightImage params, Mesh data, Sculpt maps
- Fixed object scale being incorrectly calculated
- Add terrain decoding (this was a ballache)
- Add parcel map decoding
- Add support for region windlight settings (region.environment)
- Add support for materials (normal / specular maps)
- Add getBuffer, getLong and bitwiseOr to UUID
- Added a circular-reference-safe JSONStringify to Utils
- Add XferFile capability to Circuit

PUBLIC API:

AssetCommands:
- Rework "downloadAsset" to detect failures
- NEW: downloadInventoryAsset() - uses TransferRequest for prim inventory items
- NEW: getMaterials() - resolves material UUIDs

RegionCommands:
- NEW: getTerrainTextures()
- NEW: exportSettings() - OpenSim XML export of region settings
- NEW: async getTerrain() - Get binary terrain heightmap, 256x256 float32
- resolveObjects() - now fetches task inventory contents too.
- resolveObjects() - fix calculation of land impact
- NEW: getObjectByLocalID(localID: number, timeout: number)
- NEW: getObjectByUUID(uuid: UUID, timeout: number)
- NEW: getParcels();
- NEW: pruneObjects - removes missing GameObjects from a list
- NEW: setPersist - prevent objectstore from forgetting about killed gameobjects
2018-10-31 11:28:24 +00:00
Casper Warden
2a0c4dc3e8 [BREAKING CHANGES] - Add new commands module for the Friends list, add new events for friends online/offline, friend rights management, friend map lookup 2018-10-12 14:34:43 +01:00
Casper Warden
9242c474bd Fix handling of waitForMessages timeout 2018-10-12 09:41:35 +01:00
Casper Warden
5ababa7b1e Accidentally included tslint/error 2018-10-10 10:41:34 +01:00
Casper Warden
c6c6768dc9 Bring deps up to date 2018-10-10 10:12:20 +01:00
Casper Warden
da9fe9710c Teleport and EventQueue reliability improvements. Start plumbing for stayPut() 2018-10-09 20:03:28 +01:00
Casper Warden
8083b78cc1 Add message ID to timeout error to help diagnose issues like bug #2 2018-10-07 17:12:44 +01:00
Casper Warden
1137868932 Refactor: Async-ify a bunch of stuff. Change waitForMessage to template style. Disable strictPropertyInitialization in typescript config. 2018-10-07 14:59:07 +01:00
Casper Warden
11f2f9b320 Refactor waitForMessage to waitForPacket (since it returns a packet) and add a new waitForMessage which return the MessageBase, which makes usage a little tidier with async. 2018-10-06 16:03:10 +01:00
Casper Warden
70f1faafdc Add support for getting grid map block data via a range request 2018-04-07 21:43:39 +01:00
Casper Warden
fce9213ad7 Try to catch decode errors 2017-12-31 02:38:29 +00:00
Casper Warden
52c0691b71 Get group member list, Get group roles, Send group invite 2017-12-15 21:28:45 +00:00
Casper Warden
4e8feb181f Ping / circuit latency, break out commands, add typing function for IM, add thinkingTime and charactersPerSecond parameters to typing functions 2017-12-13 19:55:08 +00:00
Casper Warden
d0658438b9 Teleports, Asset upload / download, Restructure stuff, Fix varlength read bug, BVH parser, agent initial appearance and animation glitches, LLSD + Caps + Event queue 2017-11-30 04:11:59 +00:00
Casper Warden
fc6d77a893 Fix zerocoder, use buffers instead of strings for vardata, add util for null-terminated string<->buffer conversion 2017-11-26 19:47:41 +00:00
Casper Warden
3f25aa0f1b InstantMessage helper function, fix issue with failing to use the returned buffer 2017-11-26 03:10:54 +00:00
Casper Warden
886fced88f UDP Circuit basics, message changes 2017-11-26 01:14:02 +00:00
Casper Warden
261f28698a Latest packet handling, parsing, enums, generators, etc.. 2017-11-24 17:45:34 +00:00
Casper Warden
d2ea9ce40b Message parser 2017-11-24 01:00:56 +00:00