Commit Graph

19 Commits

Author SHA1 Message Date
Casper Warden
e538ef936d Include new ExtraParams when writing buffer 2023-11-09 18:19:53 +00:00
Casper Warden
53506ff2cb Support for new ExtraParams 2023-11-09 18:09:14 +00:00
Casper Warden
188bf0ab0b Typescript build fixes 2023-11-09 18:09:11 +00:00
Casper Warden
af911d5923 Add some additional formatting rules 2021-09-23 17:22:58 +01:00
Casper Warden
bc6ee025cf Migrate from tslint to eslint (will tighten rules in further commits) 2021-09-23 17:14:23 +01:00
Casper Warden
6ecad4db55 Fix for timeouts when adding scripts to ask inventory 2021-09-22 16:58:06 +01:00
Casper Warden
41f79d969e Bit of tidyup 2021-09-22 15:34:53 +01:00
Casper Warden
4431fb8d15 Tighten up typescript rules and fix resulting compilation errors 2020-12-03 13:55:02 +00:00
Casper Warden
43723d351e #31: Ability to get a list of all avatars in region
Added example of tracking of agents
Removed some debug logging
2020-12-01 12:25:56 +00:00
Casper Warden
2ff00a30f8 Extensive work on building, wearables, assets, inventory, attachments, serialization, etc.
Resolves #36
2020-11-19 17:13:28 +00:00
jerome
2fec4ee685 Implement Parcel Dwell 2020-11-19 17:10:05 +00:00
Casper Warden
2145de775b - Bump to 0.5.13
- Add building support for TaskInventory and nested objects (from XML)
- Add support for taking objects into inventory
- Add waitForAppearanceSet utility
- Add new event for when object is fully resolved (ObjectProperties received)
- Fixed InventoryItem CRC method
- Fixed quaternion bug
- Support for uploading Script, Notecard and Gesture assets
- Significantly improved build process
2020-01-09 18:09:47 +00:00
Casper Warden
5e235d2db1 - Support specifying URL in loginParameters for connecting to OpenSim
- Patch some miscellaneous OpenSim related glitches
- Add waitForRegionHandshake function
- Add a concurrent promise queue
- Fix xml writing of Vector3s
- Fix asset downloading on grids without HTTP assets
- Fix buildObject to properly orientate prims
- Wrangled with CreateSelected all day and it turned out to be an OpenSim bug
- LinkFrom function for faster linking
- Updated LLSD library to fix LLMesh decoding
2020-01-07 21:01:20 +00:00
Casper Warden
b248fa17ed Significant tidy-up. Update msg_template and add new ObjectAnimation message. Tidy up imports. Added buffer overrun check to the packet decoders since the message template doesn't seem to always correspond with what we receive (Specifically, MapBlockReply's new Size parameter) 2020-01-06 12:56:01 +00:00
Casper Warden
4bf699deaf Update xmlbuilder 2019-09-25 19:10:59 +01:00
Casper Warden
76b080757b - Mesh upload support
- LLMesh asset decoding and encoding (inc. LLPhysicsConvex, LLSkin, LLSubMesh)
- Query inventory folder by type
- onSelectedObject event
- fetchInventoryItem command
- Fix packing/unpacking of object shape
- Time sync with SimulatorViewerTimeMessage
- Changed several classes to a .from style rather than setting up in the constructor (exception friendly)
- Whole bunch of other improvements
- Object building
2018-11-15 03:22:07 +00:00
Casper Warden
4740b07e11 - Add LLWearable parsing
- Remove ExtraParams, TextureAnim, ParticleSystem binary data from GameObjects, instead encode on the fly when needed
- Add XML object decoding (WIP)
- Move FlexibleData, LightDate, LightImageData, MeshData, SculptData inside ExtraParams class
-
2018-11-05 11:45:04 +00:00
Casper Warden
da4cd459f1 - Add "GET" method to Caps
- New events: ObjectPhysicsDataEvent, ParcelPropertiesEvent, NewObjectEvent, ObjectUpdateEvent, ObjectKilledEvent
- Added getXML function to Color4, Vector2, Vector3, Vector4, GameObject, Region, Quaternion, UUID for opensim-compatible XML export
- Added TextureAnim and ParticleSystem decoding to the "full" ObjectStore
- Object store will automatically request missing "parent" prims
- "setPersist" - When persist is TRUE, the ObjectStore will not forget about "killed" prims - useful for region scanning
- Support for Flexible params, Light params, LightImage params, Mesh data, Sculpt maps
- Fixed object scale being incorrectly calculated
- Add terrain decoding (this was a ballache)
- Add parcel map decoding
- Add support for region windlight settings (region.environment)
- Add support for materials (normal / specular maps)
- Add getBuffer, getLong and bitwiseOr to UUID
- Added a circular-reference-safe JSONStringify to Utils
- Add XferFile capability to Circuit

PUBLIC API:

AssetCommands:
- Rework "downloadAsset" to detect failures
- NEW: downloadInventoryAsset() - uses TransferRequest for prim inventory items
- NEW: getMaterials() - resolves material UUIDs

RegionCommands:
- NEW: getTerrainTextures()
- NEW: exportSettings() - OpenSim XML export of region settings
- NEW: async getTerrain() - Get binary terrain heightmap, 256x256 float32
- resolveObjects() - now fetches task inventory contents too.
- resolveObjects() - fix calculation of land impact
- NEW: getObjectByLocalID(localID: number, timeout: number)
- NEW: getObjectByUUID(uuid: UUID, timeout: number)
- NEW: getParcels();
- NEW: pruneObjects - removes missing GameObjects from a list
- NEW: setPersist - prevent objectstore from forgetting about killed gameobjects
2018-10-31 11:28:24 +00:00
Casper Warden
2a0c4dc3e8 [BREAKING CHANGES] - Add new commands module for the Friends list, add new events for friends online/offline, friend rights management, friend map lookup 2018-10-12 14:34:43 +01:00