Commit Graph

13 Commits

Author SHA1 Message Date
Casper Warden
cbafbf0613 [Closes #11] Add moderateGroupChat function. Add ability to retrieve group ban list. 2020-01-05 19:05:52 +00:00
Casper Warden
b92698d0d7 Remove accidental debug logging of llsd 2019-12-29 18:01:18 +00:00
Casper Warden
647eb083ab [FIXES #16] Update LLSD library to 1.0.1 to fix boolean parsing. Bump to 0.5.7 2019-12-29 17:39:00 +00:00
Casper Warden
da4cd459f1 - Add "GET" method to Caps
- New events: ObjectPhysicsDataEvent, ParcelPropertiesEvent, NewObjectEvent, ObjectUpdateEvent, ObjectKilledEvent
- Added getXML function to Color4, Vector2, Vector3, Vector4, GameObject, Region, Quaternion, UUID for opensim-compatible XML export
- Added TextureAnim and ParticleSystem decoding to the "full" ObjectStore
- Object store will automatically request missing "parent" prims
- "setPersist" - When persist is TRUE, the ObjectStore will not forget about "killed" prims - useful for region scanning
- Support for Flexible params, Light params, LightImage params, Mesh data, Sculpt maps
- Fixed object scale being incorrectly calculated
- Add terrain decoding (this was a ballache)
- Add parcel map decoding
- Add support for region windlight settings (region.environment)
- Add support for materials (normal / specular maps)
- Add getBuffer, getLong and bitwiseOr to UUID
- Added a circular-reference-safe JSONStringify to Utils
- Add XferFile capability to Circuit

PUBLIC API:

AssetCommands:
- Rework "downloadAsset" to detect failures
- NEW: downloadInventoryAsset() - uses TransferRequest for prim inventory items
- NEW: getMaterials() - resolves material UUIDs

RegionCommands:
- NEW: getTerrainTextures()
- NEW: exportSettings() - OpenSim XML export of region settings
- NEW: async getTerrain() - Get binary terrain heightmap, 256x256 float32
- resolveObjects() - now fetches task inventory contents too.
- resolveObjects() - fix calculation of land impact
- NEW: getObjectByLocalID(localID: number, timeout: number)
- NEW: getObjectByUUID(uuid: UUID, timeout: number)
- NEW: getParcels();
- NEW: pruneObjects - removes missing GameObjects from a list
- NEW: setPersist - prevent objectstore from forgetting about killed gameobjects
2018-10-31 11:28:24 +00:00
Casper Warden
2852c76cb0 - Implement camera controls
- Option to resolve object properties when fetching from object store (names, descriptions etc). Can be more efficient - TODO: use FamilyProperties for child prims.
- Refactored objectstore to reduce code duplication
2018-10-19 16:30:09 +01:00
Casper Warden
da9fe9710c Teleport and EventQueue reliability improvements. Start plumbing for stayPut() 2018-10-09 20:03:28 +01:00
Casper Warden
960f024ea4 More refactoring stuff
- Add a waitForEventQueue promise, to get rid of the 5 second fudge from testBot.js
- Async'ify testBot.js
- Complete plumbing for Hint's ScriptDialog support (see changes to ScriptDialogEvent.ts and Comms.ts
- Fix: The EventQueue was pausing for 5 seconds every 30 seconds
2018-10-07 17:06:54 +01:00
Casper Warden
493b843b4d Add tests for packet decode/encode (and fix some bugs found by the tests!) 2017-12-20 17:07:10 +00:00
Casper Warden
81f4258c04 Account for active group members 2017-12-19 17:58:25 +00:00
Casper Warden
52c0691b71 Get group member list, Get group roles, Send group invite 2017-12-15 21:28:45 +00:00
Casper Warden
00a32523b9 Create group chat session on send, if it doesn't exist 2017-12-15 19:13:45 +00:00
Casper Warden
eab57f8ced Name2key, Group chat, Group invite / group invite accept / group invite reject 2017-12-14 18:22:41 +00:00
Casper Warden
d0658438b9 Teleports, Asset upload / download, Restructure stuff, Fix varlength read bug, BVH parser, agent initial appearance and animation glitches, LLSD + Caps + Event queue 2017-11-30 04:11:59 +00:00