"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const Vector3_1 = require("./Vector3"); const Quaternion_1 = require("./Quaternion"); class GameObject { constructor() { this.Position = Vector3_1.Vector3.getZero(); this.Rotation = Quaternion_1.Quaternion.getIdentity(); this.IsAttachment = false; this.NameValue = {}; this.AngularVelocity = Vector3_1.Vector3.getZero(); this.TreeSpecies = 0; this.SoundFlags = 0; this.SoundRadius = 1.0; this.SoundGain = 1.0; } } exports.GameObject = GameObject; //# sourceMappingURL=Object.js.map