// This file has been automatically generated by writePacketClasses.js import {UUID} from '../UUID'; import {Vector3} from '../Vector3'; import {MessageFlags} from '../../enums/MessageFlags'; import {Packet} from '../Packet'; export class AgentSetAppearancePacket implements Packet { name = 'AgentSetAppearance'; flags = MessageFlags.Zerocoded | MessageFlags.FrequencyLow; id = 4294901844; AgentData: { AgentID: UUID; SessionID: UUID; SerialNum: number; Size: Vector3; }; WearableData: { CacheID: UUID; TextureIndex: number; }[]; ObjectData: { TextureEntry: string; }; VisualParam: { ParamValue: number; }[]; getSize(): number { return ((17) * this.WearableData.length) + (this.ObjectData['TextureEntry'].length + 2) + ((1) * this.VisualParam.length) + 50; } writeToBuffer(buf: Buffer, pos: number): number { const startPos = pos; this.AgentData['AgentID'].writeToBuffer(buf, pos); pos += 16; this.AgentData['SessionID'].writeToBuffer(buf, pos); pos += 16; buf.writeUInt32LE(this.AgentData['SerialNum'], pos); pos += 4; this.AgentData['Size'].writeToBuffer(buf, pos, false); pos += 12; let count = this.WearableData.length; buf.writeUInt8(this.WearableData.length, pos++); for (let i = 0; i < count; i++) { this.WearableData[i]['CacheID'].writeToBuffer(buf, pos); pos += 16; buf.writeUInt8(this.WearableData[i]['TextureIndex'], pos++); } buf.write(this.ObjectData['TextureEntry'], pos); pos += this.ObjectData['TextureEntry'].length; count = this.VisualParam.length; buf.writeUInt8(this.VisualParam.length, pos++); for (let i = 0; i < count; i++) { buf.writeUInt8(this.VisualParam[i]['ParamValue'], pos++); } return pos - startPos; } readFromBuffer(buf: Buffer, pos: number): number { const startPos = pos; const newObjAgentData: { AgentID: UUID, SessionID: UUID, SerialNum: number, Size: Vector3 } = { AgentID: UUID.zero(), SessionID: UUID.zero(), SerialNum: 0, Size: Vector3.getZero() }; newObjAgentData['AgentID'] = new UUID(buf, pos); pos += 16; newObjAgentData['SessionID'] = new UUID(buf, pos); pos += 16; newObjAgentData['SerialNum'] = buf.readUInt32LE(pos); pos += 4; newObjAgentData['Size'] = new Vector3(buf, pos, false); pos += 12; this.AgentData = newObjAgentData; let count = buf.readUInt8(pos++); this.WearableData = []; for (let i = 0; i < count; i++) { const newObjWearableData: { CacheID: UUID, TextureIndex: number } = { CacheID: UUID.zero(), TextureIndex: 0 }; newObjWearableData['CacheID'] = new UUID(buf, pos); pos += 16; newObjWearableData['TextureIndex'] = buf.readUInt8(pos++); this.WearableData.push(newObjWearableData); } const newObjObjectData: { TextureEntry: string } = { TextureEntry: '' }; newObjObjectData['TextureEntry'] = buf.toString('utf8', pos, length); pos += length; this.ObjectData = newObjObjectData; count = buf.readUInt8(pos++); this.VisualParam = []; for (let i = 0; i < count; i++) { const newObjVisualParam: { ParamValue: number } = { ParamValue: 0 }; newObjVisualParam['ParamValue'] = buf.readUInt8(pos++); this.VisualParam.push(newObjVisualParam); } return pos - startPos; } }