import {RBush3D} from 'rbush-3d/dist'; import {UUID} from '../UUID'; import {GameObject} from '../GameObject'; export interface IObjectStore { rtree?: RBush3D; getObjectsByParent(parentID: number): GameObject[]; shutdown(): void; getObjectsInArea(minX: number, maxX: number, minY: number, maxY: number, minZ: number, maxZ: number): GameObject[]; getObjectByUUID(fullID: UUID): GameObject; getObjectByLocalID(ID: number): GameObject; getNumberOfObjects(): number; }