/// /// import { UUID } from '../UUID'; import { Vector3 } from '../Vector3'; import Long = require('long'); import { Quaternion } from '../Quaternion'; import { Packet } from '../Packet'; export declare class ChildAgentUpdatePacket implements Packet { name: string; flags: number; id: number; AgentData: { RegionHandle: Long; ViewerCircuitCode: number; AgentID: UUID; SessionID: UUID; AgentPos: Vector3; AgentVel: Vector3; Center: Vector3; Size: Vector3; AtAxis: Vector3; LeftAxis: Vector3; UpAxis: Vector3; ChangedGrid: boolean; Far: number; Aspect: number; Throttles: string; LocomotionState: number; HeadRotation: Quaternion; BodyRotation: Quaternion; ControlFlags: number; EnergyLevel: number; GodLevel: number; AlwaysRun: boolean; PreyAgent: UUID; AgentAccess: number; AgentTextures: string; ActiveGroupID: UUID; }; GroupData: { GroupID: UUID; GroupPowers: Long; AcceptNotices: boolean; }[]; AnimationData: { Animation: UUID; ObjectID: UUID; }[]; GranterBlock: { GranterID: UUID; }[]; NVPairData: { NVPairs: string; }[]; VisualParam: { ParamValue: number; }[]; AgentAccess: { AgentLegacyAccess: number; AgentMaxAccess: number; }[]; AgentInfo: { Flags: number; }[]; AgentInventoryHost: { InventoryHost: string; }[]; getSize(): number; calculateVarVarSize(block: object[], paramName: string, extraPerVar: number): number; writeToBuffer(buf: Buffer, pos: number): number; readFromBuffer(buf: Buffer, pos: number): number; }