import {Utils} from './Utils'; import {Vector3} from './Vector3'; import {BVHJointKeyframe} from './BVHJointKeyframe'; export class BVHJoint { name: string; priority: number; rotationKeyframeCount: number; rotationKeyframes: BVHJointKeyframe[] = []; positionKeyframeCount: number; positionKeyframes: BVHJointKeyframe[] = []; readFromBuffer(buf: Buffer, pos: number, inPoint: number, outPoint: number): number { const result = Utils.BufferToString(buf, pos); pos += result.readLength; this.name = result.result; this.priority = buf.readInt32LE(pos); pos = pos + 4; this.rotationKeyframeCount = buf.readInt32LE(pos); pos = pos + 4; for (let x = 0; x < this.rotationKeyframeCount; x++) { const jointKF = new BVHJointKeyframe(); jointKF.time = Utils.UInt16ToFloat(buf.readUInt16LE(pos), inPoint, outPoint); pos = pos + 2; const x = Utils.UInt16ToFloat(buf.readUInt16LE(pos), -1.0, 1.0); pos = pos + 2; const y = Utils.UInt16ToFloat(buf.readUInt16LE(pos), -1.0, 1.0); pos = pos + 2; const z = Utils.UInt16ToFloat(buf.readUInt16LE(pos), -1.0, 1.0); pos = pos + 2; jointKF.transform = new Vector3([x, y, z]); this.rotationKeyframes.push(jointKF); } this.positionKeyframeCount = buf.readInt32LE(pos); pos = pos + 4; for (let x = 0; x < this.positionKeyframeCount; x++) { const jointKF = new BVHJointKeyframe(); jointKF.time = Utils.UInt16ToFloat(buf.readUInt16LE(pos), inPoint, outPoint); pos = pos + 2; const x = Utils.UInt16ToFloat(buf.readUInt16LE(pos), -1.0, 1.0); pos = pos + 2; const y = Utils.UInt16ToFloat(buf.readUInt16LE(pos), -1.0, 1.0); pos = pos + 2; const z = Utils.UInt16ToFloat(buf.readUInt16LE(pos), -1.0, 1.0); pos = pos + 2; jointKF.transform = new Vector3([x, y, z]); this.positionKeyframes.push(jointKF); } return pos; } }