// This file has been automatically generated by writeMessageClasses.js import {UUID} from '../UUID'; import {MessageFlags} from '../../enums/MessageFlags'; import {MessageBase} from '../MessageBase'; import {Message} from '../../enums/Message'; export class FetchInventoryDescendentsMessage implements MessageBase { name = 'FetchInventoryDescendents'; messageFlags = MessageFlags.Zerocoded | MessageFlags.FrequencyLow; id = Message.FetchInventoryDescendents; AgentData: { AgentID: UUID; SessionID: UUID; }; InventoryData: { FolderID: UUID; OwnerID: UUID; SortOrder: number; FetchFolders: boolean; FetchItems: boolean; }; getSize(): number { return 70; } writeToBuffer(buf: Buffer, pos: number): number { const startPos = pos; this.AgentData['AgentID'].writeToBuffer(buf, pos); pos += 16; this.AgentData['SessionID'].writeToBuffer(buf, pos); pos += 16; this.InventoryData['FolderID'].writeToBuffer(buf, pos); pos += 16; this.InventoryData['OwnerID'].writeToBuffer(buf, pos); pos += 16; buf.writeInt32LE(this.InventoryData['SortOrder'], pos); pos += 4; buf.writeUInt8((this.InventoryData['FetchFolders']) ? 1 : 0, pos++); buf.writeUInt8((this.InventoryData['FetchItems']) ? 1 : 0, pos++); return pos - startPos; } readFromBuffer(buf: Buffer, pos: number): number { const startPos = pos; let varLength = 0; const newObjAgentData: { AgentID: UUID, SessionID: UUID } = { AgentID: UUID.zero(), SessionID: UUID.zero() }; newObjAgentData['AgentID'] = new UUID(buf, pos); pos += 16; newObjAgentData['SessionID'] = new UUID(buf, pos); pos += 16; this.AgentData = newObjAgentData; const newObjInventoryData: { FolderID: UUID, OwnerID: UUID, SortOrder: number, FetchFolders: boolean, FetchItems: boolean } = { FolderID: UUID.zero(), OwnerID: UUID.zero(), SortOrder: 0, FetchFolders: false, FetchItems: false }; newObjInventoryData['FolderID'] = new UUID(buf, pos); pos += 16; newObjInventoryData['OwnerID'] = new UUID(buf, pos); pos += 16; newObjInventoryData['SortOrder'] = buf.readInt32LE(pos); pos += 4; newObjInventoryData['FetchFolders'] = (buf.readUInt8(pos++) === 1); newObjInventoryData['FetchItems'] = (buf.readUInt8(pos++) === 1); this.InventoryData = newObjInventoryData; return pos - startPos; } }