// This file has been automatically generated by writeMessageClasses.js import Long = require('long'); import {MessageFlags} from '../../enums/MessageFlags'; import {MessageBase} from '../MessageBase'; import {Message} from '../../enums/Message'; export class ImprovedTerseObjectUpdateMessage implements MessageBase { name = 'ImprovedTerseObjectUpdate'; messageFlags = MessageFlags.Trusted | MessageFlags.FrequencyHigh; id = Message.ImprovedTerseObjectUpdate; RegionData: { RegionHandle: Long; TimeDilation: number; }; ObjectData: { Data: Buffer; TextureEntry: Buffer; }[]; getSize(): number { return ((this.calculateVarVarSize(this.ObjectData, 'Data', 1) + this.calculateVarVarSize(this.ObjectData, 'TextureEntry', 2)) * this.ObjectData.length) + 11; } calculateVarVarSize(block: object[], paramName: string, extraPerVar: number): number { let size = 0; block.forEach((bl: any) => { size += bl[paramName].length + extraPerVar; }); return size; } writeToBuffer(buf: Buffer, pos: number): number { const startPos = pos; buf.writeInt32LE(this.RegionData['RegionHandle'].low, pos); pos += 4; buf.writeInt32LE(this.RegionData['RegionHandle'].high, pos); pos += 4; buf.writeUInt16LE(this.RegionData['TimeDilation'], pos); pos += 2; const count = this.ObjectData.length; buf.writeUInt8(this.ObjectData.length, pos++); for (let i = 0; i < count; i++) { buf.writeUInt8(this.ObjectData[i]['Data'].length, pos++); this.ObjectData[i]['Data'].copy(buf, pos); pos += this.ObjectData[i]['Data'].length; buf.writeUInt16LE(this.ObjectData[i]['TextureEntry'].length, pos); pos += 2; this.ObjectData[i]['TextureEntry'].copy(buf, pos); pos += this.ObjectData[i]['TextureEntry'].length; } return pos - startPos; } readFromBuffer(buf: Buffer, pos: number): number { const startPos = pos; let varLength = 0; const newObjRegionData: { RegionHandle: Long, TimeDilation: number } = { RegionHandle: Long.ZERO, TimeDilation: 0 }; newObjRegionData['RegionHandle'] = new Long(buf.readInt32LE(pos), buf.readInt32LE(pos+4)); pos += 8; newObjRegionData['TimeDilation'] = buf.readUInt16LE(pos); pos += 2; this.RegionData = newObjRegionData; const count = buf.readUInt8(pos++); this.ObjectData = []; for (let i = 0; i < count; i++) { const newObjObjectData: { Data: Buffer, TextureEntry: Buffer } = { Data: Buffer.allocUnsafe(0), TextureEntry: Buffer.allocUnsafe(0) }; varLength = buf.readUInt8(pos++); newObjObjectData['Data'] = buf.slice(pos, pos + varLength); pos += varLength; varLength = buf.readUInt16LE(pos); pos += 2; newObjObjectData['TextureEntry'] = buf.slice(pos, pos + varLength); pos += varLength; this.ObjectData.push(newObjObjectData); } return pos - startPos; } }