// This file has been automatically generated by writeMessageClasses.js import {UUID} from '../UUID'; import {MessageFlags} from '../../enums/MessageFlags'; import {MessageBase} from '../MessageBase'; import {Message} from '../../enums/Message'; export class RebakeAvatarTexturesMessage implements MessageBase { name = 'RebakeAvatarTextures'; messageFlags = MessageFlags.Trusted | MessageFlags.FrequencyLow; id = Message.RebakeAvatarTextures; TextureData: { TextureID: UUID; }; getSize(): number { return 16; } writeToBuffer(buf: Buffer, pos: number): number { const startPos = pos; this.TextureData['TextureID'].writeToBuffer(buf, pos); pos += 16; return pos - startPos; } readFromBuffer(buf: Buffer, pos: number): number { const startPos = pos; let varLength = 0; const newObjTextureData: { TextureID: UUID } = { TextureID: UUID.zero() }; newObjTextureData['TextureID'] = new UUID(buf, pos); pos += 16; this.TextureData = newObjTextureData; return pos - startPos; } }