// This file has been automatically generated by writeMessageClasses.js import {UUID} from '../UUID'; import {Vector3} from '../Vector3'; import Long = require('long'); import {MessageFlags} from '../../enums/MessageFlags'; import {MessageBase} from '../MessageBase'; import {Message} from '../../enums/Message'; export class SetStartLocationMessage implements MessageBase { name = 'SetStartLocation'; messageFlags = MessageFlags.Trusted | MessageFlags.Zerocoded | MessageFlags.FrequencyLow; id = Message.SetStartLocation; StartLocationData: { AgentID: UUID; RegionID: UUID; LocationID: number; RegionHandle: Long; LocationPos: Vector3; LocationLookAt: Vector3; }; getSize(): number { return 68; } writeToBuffer(buf: Buffer, pos: number): number { const startPos = pos; this.StartLocationData['AgentID'].writeToBuffer(buf, pos); pos += 16; this.StartLocationData['RegionID'].writeToBuffer(buf, pos); pos += 16; buf.writeUInt32LE(this.StartLocationData['LocationID'], pos); pos += 4; buf.writeInt32LE(this.StartLocationData['RegionHandle'].low, pos); pos += 4; buf.writeInt32LE(this.StartLocationData['RegionHandle'].high, pos); pos += 4; this.StartLocationData['LocationPos'].writeToBuffer(buf, pos, false); pos += 12; this.StartLocationData['LocationLookAt'].writeToBuffer(buf, pos, false); pos += 12; return pos - startPos; } readFromBuffer(buf: Buffer, pos: number): number { const startPos = pos; let varLength = 0; const newObjStartLocationData: { AgentID: UUID, RegionID: UUID, LocationID: number, RegionHandle: Long, LocationPos: Vector3, LocationLookAt: Vector3 } = { AgentID: UUID.zero(), RegionID: UUID.zero(), LocationID: 0, RegionHandle: Long.ZERO, LocationPos: Vector3.getZero(), LocationLookAt: Vector3.getZero() }; newObjStartLocationData['AgentID'] = new UUID(buf, pos); pos += 16; newObjStartLocationData['RegionID'] = new UUID(buf, pos); pos += 16; newObjStartLocationData['LocationID'] = buf.readUInt32LE(pos); pos += 4; newObjStartLocationData['RegionHandle'] = new Long(buf.readInt32LE(pos), buf.readInt32LE(pos+4)); pos += 8; newObjStartLocationData['LocationPos'] = new Vector3(buf, pos, false); pos += 12; newObjStartLocationData['LocationLookAt'] = new Vector3(buf, pos, false); pos += 12; this.StartLocationData = newObjStartLocationData; return pos - startPos; } }