// This file has been automatically generated by writeMessageClasses.js import {UUID} from '../UUID'; import {MessageFlags} from '../../enums/MessageFlags'; import {MessageBase} from '../MessageBase'; import {Message} from '../../enums/Message'; export class SimCrashedMessage implements MessageBase { name = 'SimCrashed'; messageFlags = MessageFlags.FrequencyLow; id = Message.SimCrashed; Data: { RegionX: number; RegionY: number; }; Users: { AgentID: UUID; }[]; getSize(): number { return ((16) * this.Users.length) + 9; } writeToBuffer(buf: Buffer, pos: number): number { const startPos = pos; buf.writeUInt32LE(this.Data['RegionX'], pos); pos += 4; buf.writeUInt32LE(this.Data['RegionY'], pos); pos += 4; const count = this.Users.length; buf.writeUInt8(this.Users.length, pos++); for (let i = 0; i < count; i++) { this.Users[i]['AgentID'].writeToBuffer(buf, pos); pos += 16; } return pos - startPos; } readFromBuffer(buf: Buffer, pos: number): number { const startPos = pos; let varLength = 0; const newObjData: { RegionX: number, RegionY: number } = { RegionX: 0, RegionY: 0 }; newObjData['RegionX'] = buf.readUInt32LE(pos); pos += 4; newObjData['RegionY'] = buf.readUInt32LE(pos); pos += 4; this.Data = newObjData; const count = buf.readUInt8(pos++); this.Users = []; for (let i = 0; i < count; i++) { const newObjUsers: { AgentID: UUID } = { AgentID: UUID.zero() }; newObjUsers['AgentID'] = new UUID(buf, pos); pos += 16; this.Users.push(newObjUsers); } return pos - startPos; } }