// This file has been automatically generated by writeMessageClasses.js import {UUID} from '../UUID'; import {MessageFlags} from '../../enums/MessageFlags'; import {MessageBase} from '../MessageBase'; import {Message} from '../../enums/Message'; export class UpdateAttachmentMessage implements MessageBase { name = 'UpdateAttachment'; messageFlags = MessageFlags.Trusted | MessageFlags.Zerocoded | MessageFlags.FrequencyLow; id = Message.UpdateAttachment; AgentData: { AgentID: UUID; SessionID: UUID; }; AttachmentBlock: { AttachmentPoint: number; }; OperationData: { AddItem: boolean; UseExistingAsset: boolean; }; InventoryData: { ItemID: UUID; FolderID: UUID; CreatorID: UUID; OwnerID: UUID; GroupID: UUID; BaseMask: number; OwnerMask: number; GroupMask: number; EveryoneMask: number; NextOwnerMask: number; GroupOwned: boolean; AssetID: UUID; Type: number; InvType: number; Flags: number; SaleType: number; SalePrice: number; Name: Buffer; Description: Buffer; CreationDate: number; CRC: number; }; getSize(): number { return (this.InventoryData['Name'].length + 1 + this.InventoryData['Description'].length + 1) + 171; } writeToBuffer(buf: Buffer, pos: number): number { const startPos = pos; this.AgentData['AgentID'].writeToBuffer(buf, pos); pos += 16; this.AgentData['SessionID'].writeToBuffer(buf, pos); pos += 16; buf.writeUInt8(this.AttachmentBlock['AttachmentPoint'], pos++); buf.writeUInt8((this.OperationData['AddItem']) ? 1 : 0, pos++); buf.writeUInt8((this.OperationData['UseExistingAsset']) ? 1 : 0, pos++); this.InventoryData['ItemID'].writeToBuffer(buf, pos); pos += 16; this.InventoryData['FolderID'].writeToBuffer(buf, pos); pos += 16; this.InventoryData['CreatorID'].writeToBuffer(buf, pos); pos += 16; this.InventoryData['OwnerID'].writeToBuffer(buf, pos); pos += 16; this.InventoryData['GroupID'].writeToBuffer(buf, pos); pos += 16; buf.writeUInt32LE(this.InventoryData['BaseMask'], pos); pos += 4; buf.writeUInt32LE(this.InventoryData['OwnerMask'], pos); pos += 4; buf.writeUInt32LE(this.InventoryData['GroupMask'], pos); pos += 4; buf.writeUInt32LE(this.InventoryData['EveryoneMask'], pos); pos += 4; buf.writeUInt32LE(this.InventoryData['NextOwnerMask'], pos); pos += 4; buf.writeUInt8((this.InventoryData['GroupOwned']) ? 1 : 0, pos++); this.InventoryData['AssetID'].writeToBuffer(buf, pos); pos += 16; buf.writeInt8(this.InventoryData['Type'], pos++); buf.writeInt8(this.InventoryData['InvType'], pos++); buf.writeUInt32LE(this.InventoryData['Flags'], pos); pos += 4; buf.writeUInt8(this.InventoryData['SaleType'], pos++); buf.writeInt32LE(this.InventoryData['SalePrice'], pos); pos += 4; buf.writeUInt8(this.InventoryData['Name'].length, pos++); this.InventoryData['Name'].copy(buf, pos); pos += this.InventoryData['Name'].length; buf.writeUInt8(this.InventoryData['Description'].length, pos++); this.InventoryData['Description'].copy(buf, pos); pos += this.InventoryData['Description'].length; buf.writeInt32LE(this.InventoryData['CreationDate'], pos); pos += 4; buf.writeUInt32LE(this.InventoryData['CRC'], pos); pos += 4; return pos - startPos; } readFromBuffer(buf: Buffer, pos: number): number { const startPos = pos; let varLength = 0; const newObjAgentData: { AgentID: UUID, SessionID: UUID } = { AgentID: UUID.zero(), SessionID: UUID.zero() }; newObjAgentData['AgentID'] = new UUID(buf, pos); pos += 16; newObjAgentData['SessionID'] = new UUID(buf, pos); pos += 16; this.AgentData = newObjAgentData; const newObjAttachmentBlock: { AttachmentPoint: number } = { AttachmentPoint: 0 }; newObjAttachmentBlock['AttachmentPoint'] = buf.readUInt8(pos++); this.AttachmentBlock = newObjAttachmentBlock; const newObjOperationData: { AddItem: boolean, UseExistingAsset: boolean } = { AddItem: false, UseExistingAsset: false }; newObjOperationData['AddItem'] = (buf.readUInt8(pos++) === 1); newObjOperationData['UseExistingAsset'] = (buf.readUInt8(pos++) === 1); this.OperationData = newObjOperationData; const newObjInventoryData: { ItemID: UUID, FolderID: UUID, CreatorID: UUID, OwnerID: UUID, GroupID: UUID, BaseMask: number, OwnerMask: number, GroupMask: number, EveryoneMask: number, NextOwnerMask: number, GroupOwned: boolean, AssetID: UUID, Type: number, InvType: number, Flags: number, SaleType: number, SalePrice: number, Name: Buffer, Description: Buffer, CreationDate: number, CRC: number } = { ItemID: UUID.zero(), FolderID: UUID.zero(), CreatorID: UUID.zero(), OwnerID: UUID.zero(), GroupID: UUID.zero(), BaseMask: 0, OwnerMask: 0, GroupMask: 0, EveryoneMask: 0, NextOwnerMask: 0, GroupOwned: false, AssetID: UUID.zero(), Type: 0, InvType: 0, Flags: 0, SaleType: 0, SalePrice: 0, Name: Buffer.allocUnsafe(0), Description: Buffer.allocUnsafe(0), CreationDate: 0, CRC: 0 }; newObjInventoryData['ItemID'] = new UUID(buf, pos); pos += 16; newObjInventoryData['FolderID'] = new UUID(buf, pos); pos += 16; newObjInventoryData['CreatorID'] = new UUID(buf, pos); pos += 16; newObjInventoryData['OwnerID'] = new UUID(buf, pos); pos += 16; newObjInventoryData['GroupID'] = new UUID(buf, pos); pos += 16; newObjInventoryData['BaseMask'] = buf.readUInt32LE(pos); pos += 4; newObjInventoryData['OwnerMask'] = buf.readUInt32LE(pos); pos += 4; newObjInventoryData['GroupMask'] = buf.readUInt32LE(pos); pos += 4; newObjInventoryData['EveryoneMask'] = buf.readUInt32LE(pos); pos += 4; newObjInventoryData['NextOwnerMask'] = buf.readUInt32LE(pos); pos += 4; newObjInventoryData['GroupOwned'] = (buf.readUInt8(pos++) === 1); newObjInventoryData['AssetID'] = new UUID(buf, pos); pos += 16; newObjInventoryData['Type'] = buf.readInt8(pos++); newObjInventoryData['InvType'] = buf.readInt8(pos++); newObjInventoryData['Flags'] = buf.readUInt32LE(pos); pos += 4; newObjInventoryData['SaleType'] = buf.readUInt8(pos++); newObjInventoryData['SalePrice'] = buf.readInt32LE(pos); pos += 4; varLength = buf.readUInt8(pos++); newObjInventoryData['Name'] = buf.slice(pos, pos + varLength); pos += varLength; varLength = buf.readUInt8(pos++); newObjInventoryData['Description'] = buf.slice(pos, pos + varLength); pos += varLength; newObjInventoryData['CreationDate'] = buf.readInt32LE(pos); pos += 4; newObjInventoryData['CRC'] = buf.readUInt32LE(pos); pos += 4; this.InventoryData = newObjInventoryData; return pos - startPos; } }