/// import { Circuit } from './Circuit'; import { ObjectUpdateMessage } from './messages/ObjectUpdate'; import { ObjectUpdateCachedMessage } from './messages/ObjectUpdateCached'; import { ObjectUpdateCompressedMessage } from './messages/ObjectUpdateCompressed'; import { ImprovedTerseObjectUpdateMessage } from './messages/ImprovedTerseObjectUpdate'; import { MultipleObjectUpdateMessage } from './messages/MultipleObjectUpdate'; import { Agent } from './Agent'; import { UUID } from './UUID'; import { ClientEvents } from './ClientEvents'; import { KillObjectMessage } from './messages/KillObject'; import { IObjectStore } from './interfaces/IObjectStore'; import { NameValue } from './NameValue'; import { BotOptionFlags } from '..'; import { GameObject } from './GameObject'; import { RBush3D } from 'rbush-3d/dist'; export declare class ObjectStoreLite implements IObjectStore { protected circuit: Circuit; protected agent: Agent; protected objects: { [key: number]: GameObject; }; protected objectsByUUID: { [key: string]: number; }; protected objectsByParent: { [key: number]: number[]; }; protected clientEvents: ClientEvents; protected options: BotOptionFlags; rtree?: RBush3D; constructor(circuit: Circuit, agent: Agent, clientEvents: ClientEvents, options: BotOptionFlags); protected objectUpdate(objectUpdate: ObjectUpdateMessage): void; protected objectUpdateCached(objectUpdateCached: ObjectUpdateCachedMessage): void; protected objectUpdateCompressed(objectUpdateCompressed: ObjectUpdateCompressedMessage): void; protected objectUpdateTerse(objectUpdateTerse: ImprovedTerseObjectUpdateMessage): void; protected objectUpdateMultiple(objectUpdateMultiple: MultipleObjectUpdateMessage): void; protected killObject(killObj: KillObjectMessage): void; deleteObject(objectID: number): void; readExtraParams(buf: Buffer, pos: number, o: GameObject): number; getObjectsByParent(parentID: number): GameObject[]; parseNameValues(str: string): { [key: string]: NameValue; }; shutdown(): void; protected findParent(go: GameObject): GameObject; private populateChildren; getAllObjects(): GameObject[]; getNumberOfObjects(): number; getObjectsInArea(minX: number, maxX: number, minY: number, maxY: number, minZ: number, maxZ: number): GameObject[]; getObjectByUUID(fullID: UUID | string): GameObject; getObjectByLocalID(localID: number): GameObject; insertIntoRtree(obj: GameObject): void; }