/// import { TextureEntryFace } from './TextureEntryFace'; export declare class TextureEntry { defaultTexture: TextureEntryFace | null; faces: TextureEntryFace[]; static readFaceBitfield(buf: Buffer, pos: number): { result: boolean; pos: number; faceBits: number; bitfieldSize: number; }; constructor(buf: Buffer); private createFace; }