import {Circuit} from './Circuit'; import {Packet} from './Packet'; import {Message} from '../enums/Message'; import {ObjectUpdateMessage} from './messages/ObjectUpdate'; import {ObjectUpdateCachedMessage} from './messages/ObjectUpdateCached'; import {ObjectUpdateCompressedMessage} from './messages/ObjectUpdateCompressed'; import {ImprovedTerseObjectUpdateMessage} from './messages/ImprovedTerseObjectUpdate'; import {MultipleObjectUpdateMessage} from './messages/MultipleObjectUpdate'; import {RequestMultipleObjectsMessage} from './messages/RequestMultipleObjects'; import {Agent} from './Agent'; import {UUID} from './UUID'; import {ExtraParamType} from '../enums/ExtraParamType'; import {Utils} from './Utils'; import {PCode} from '../enums/PCode'; import {ClientEvents} from './ClientEvents'; import {KillObjectMessage} from './messages/KillObject'; import {IObjectStore} from './interfaces/IObjectStore'; import {NameValue} from './NameValue'; import {BotOptionFlags, CompressedFlags} from '..'; import {GameObject} from './GameObject'; import {RBush3D} from 'rbush-3d/dist'; import {ITreeBoundingBox} from './interfaces/ITreeBoundingBox'; export class ObjectStoreLite implements IObjectStore { protected circuit: Circuit; protected agent: Agent; protected objects: { [key: number]: GameObject } = {}; protected objectsByUUID: { [key: string]: number } = {}; protected objectsByParent: { [key: number]: number[] } = {}; protected clientEvents: ClientEvents; protected options: BotOptionFlags; rtree?: RBush3D; constructor(circuit: Circuit, agent: Agent, clientEvents: ClientEvents, options: BotOptionFlags) { agent.localID = 0; this.options = options; this.clientEvents = clientEvents; this.circuit = circuit; this.agent = agent; this.circuit.subscribeToMessages([ Message.ObjectUpdate, Message.ObjectUpdateCached, Message.ObjectUpdateCompressed, Message.ImprovedTerseObjectUpdate, Message.MultipleObjectUpdate, Message.KillObject ], (packet: Packet) => { switch (packet.message.id) { case Message.ObjectUpdate: const objectUpdate = packet.message as ObjectUpdateMessage; this.objectUpdate(objectUpdate); break; case Message.ObjectUpdateCached: const objectUpdateCached = packet.message as ObjectUpdateCachedMessage; this.objectUpdateCached(objectUpdateCached); break; case Message.ObjectUpdateCompressed: { const objectUpdateCompressed = packet.message as ObjectUpdateCompressedMessage; this.objectUpdateCompressed(objectUpdateCompressed); break; } case Message.ImprovedTerseObjectUpdate: const objectUpdateTerse = packet.message as ImprovedTerseObjectUpdateMessage; this.objectUpdateTerse(objectUpdateTerse); break; case Message.MultipleObjectUpdate: const multipleObjectUpdate = packet.message as MultipleObjectUpdateMessage; this.objectUpdateMultiple(multipleObjectUpdate); break; case Message.KillObject: const killObj = packet.message as KillObjectMessage; this.killObject(killObj); break; } }); } protected objectUpdate(objectUpdate: ObjectUpdateMessage) { objectUpdate.ObjectData.forEach((objData) => { const localID = objData.ID; const parentID = objData.ParentID; let addToParentList = true; if (this.objects[localID]) { if (this.objects[localID].ParentID !== parentID && this.objectsByParent[parentID]) { const ind = this.objectsByParent[parentID].indexOf(localID); if (ind !== -1) { this.objectsByParent[parentID].splice(ind, 1); } } else { addToParentList = false; } } else { this.objects[localID] = new GameObject(); } const obj = this.objects[localID]; obj.ID = objData.ID; obj.FullID = objData.FullID; obj.ParentID = objData.ParentID; obj.OwnerID = objData.OwnerID; obj.PCode = objData.PCode; this.objects[localID].NameValue = this.parseNameValues(Utils.BufferToStringSimple(objData.NameValue)); if (objData.PCode === PCode.Avatar && this.objects[localID].FullID.toString() === this.agent.agentID.toString()) { this.agent.localID = localID; if (this.options & BotOptionFlags.StoreMyAttachmentsOnly) { Object.keys(this.objectsByParent).forEach((objParentID: string) => { const parent = parseInt(objParentID, 10); if (parent !== this.agent.localID) { let foundAvatars = false; this.objectsByParent[parent].forEach((objID) => { if (this.objects[objID]) { const o = this.objects[objID]; if (o.PCode === PCode.Avatar) { foundAvatars = true; } } }); if (this.objects[parent]) { const o = this.objects[parent]; if (o.PCode === PCode.Avatar) { foundAvatars = true; } } if (!foundAvatars) { this.deleteObject(parent); } } }); } } this.objectsByUUID[objData.FullID.toString()] = localID; if (!this.objectsByParent[parentID]) { this.objectsByParent[parentID] = []; } if (addToParentList) { this.objectsByParent[parentID].push(localID); } if (objData.PCode !== PCode.Avatar && this.options & BotOptionFlags.StoreMyAttachmentsOnly) { if (this.agent.localID !== 0 && obj.ParentID !== this.agent.localID) { // Drop object this.deleteObject(localID); return; } } }); } protected objectUpdateCached(objectUpdateCached: ObjectUpdateCachedMessage) { const rmo = new RequestMultipleObjectsMessage(); rmo.AgentData = { AgentID: this.agent.agentID, SessionID: this.circuit.sessionID }; rmo.ObjectData = []; objectUpdateCached.ObjectData.forEach((obj) => { rmo.ObjectData.push({ CacheMissType: 0, ID: obj.ID }); }); this.circuit.sendMessage(rmo, 0); } protected objectUpdateCompressed(objectUpdateCompressed: ObjectUpdateCompressedMessage) { for (const obj of objectUpdateCompressed.ObjectData) { const flags = obj.UpdateFlags; const buf = obj.Data; let pos = 0; const fullID = new UUID(buf, pos); pos += 16; const localID = buf.readUInt32LE(pos); pos += 4; const pcode = buf.readUInt8(pos++); let newObj = false; if (!this.objects[localID]) { newObj = true; this.objects[localID] = new GameObject(); } const o = this.objects[localID]; o.ID = localID; o.PCode = pcode; this.objectsByUUID[fullID.toString()] = localID; o.FullID = fullID; pos++; pos = pos + 4; pos++; pos++; pos = pos + 12; pos = pos + 12; pos = pos + 12; const compressedflags: CompressedFlags = buf.readUInt32LE(pos); pos = pos + 4; o.OwnerID = new UUID(buf, pos); pos += 16; if (compressedflags & CompressedFlags.HasAngularVelocity) { pos = pos + 12; } if (compressedflags & CompressedFlags.HasParent) { const newParentID = buf.readUInt32LE(pos); pos += 4; let add = true; if (!newObj) { if (newParentID !== o.ParentID) { const index = this.objectsByParent[o.ParentID].indexOf(localID); if (index !== -1) { this.objectsByParent[o.ParentID].splice(index, 1); } } else { add = false; } } if (add) { if (!this.objectsByParent[newParentID]) { this.objectsByParent[newParentID] = []; } this.objectsByParent[newParentID].push(localID); } o.ParentID = newParentID; } if (pcode !== PCode.Avatar && newObj && this.options & BotOptionFlags.StoreMyAttachmentsOnly) { if (this.agent.localID !== 0 && o.ParentID !== this.agent.localID) { // Drop object this.deleteObject(localID); return; } } if (compressedflags & CompressedFlags.Tree) { pos++; } else if (compressedflags & CompressedFlags.ScratchPad) { const scratchPadSize = buf.readUInt8(pos++); // Ignore this data pos = pos + scratchPadSize; } if (compressedflags & CompressedFlags.HasText) { // Read null terminated string const result = Utils.BufferToString(buf, pos); pos += result.readLength; pos = pos + 4; } if (compressedflags & CompressedFlags.MediaURL) { const result = Utils.BufferToString(buf, pos); pos += result.readLength; } if (compressedflags & CompressedFlags.HasParticles) { // TODO: Particle system block pos += 86; } // Extra params pos = this.readExtraParams(buf, pos, o); if (compressedflags & CompressedFlags.HasSound) { pos = pos + 16; pos += 4; pos++; pos = pos + 4; } if (compressedflags & CompressedFlags.HasNameValues) { const result = Utils.BufferToString(buf, pos); o.NameValue = this.parseNameValues(result.result); pos += result.readLength; } pos++; pos = pos + 2; pos = pos + 2; pos = pos + 12; pos = pos + 2; pos = pos + 2; pos = pos + 2; const textureEntryLength = buf.readUInt32LE(pos); pos = pos + 4; // TODO: Properly parse textureentry; pos = pos + textureEntryLength; if (compressedflags & CompressedFlags.TextureAnimation) { // TODO: Properly parse textureAnim pos = pos + 4; } o.IsAttachment = (compressedflags & CompressedFlags.HasNameValues) !== 0 && o.ParentID !== 0; } } protected objectUpdateTerse(objectUpdateTerse: ImprovedTerseObjectUpdateMessage) { } protected objectUpdateMultiple(objectUpdateMultiple: MultipleObjectUpdateMessage) { } protected killObject(killObj: KillObjectMessage) { killObj.ObjectData.forEach((obj) => { const objectID = obj.ID; this.deleteObject(objectID); }); } deleteObject(objectID: number) { if (this.objects[objectID]) { // First, kill all children if (this.objectsByParent[objectID]) { this.objectsByParent[objectID].forEach((childObjID) => { this.deleteObject(childObjID); }); } delete this.objectsByParent[objectID]; // Now delete this object const objct = this.objects[objectID]; const uuid = objct.FullID.toString(); if (this.objectsByUUID[uuid]) { delete this.objectsByUUID[uuid]; } const parentID = objct.ParentID; if (this.objectsByParent[parentID]) { const ind = this.objectsByParent[parentID].indexOf(objectID); if (ind !== -1) { this.objectsByParent[parentID].splice(ind, 1); } } if (this.rtree && this.objects[objectID].rtreeEntry !== undefined) { this.rtree.remove(this.objects[objectID].rtreeEntry); } delete this.objects[objectID]; } } readExtraParams(buf: Buffer, pos: number, o: GameObject): number { if (pos >= buf.length) { return 0; } const extraParamCount = buf.readUInt8(pos++); for (let k = 0; k < extraParamCount; k++) { const type: ExtraParamType = buf.readUInt16LE(pos); pos = pos + 2; const paramLength = buf.readUInt32LE(pos); pos = pos + 4; // TODO: Read extra param data pos += paramLength; } return pos; } getObjectsByParent(parentID: number): GameObject[] { const list = this.objectsByParent[parentID]; if (list === undefined) { return []; } const result: GameObject[] = []; list.forEach((localID) => { result.push(this.objects[localID]); }); return result; } parseNameValues(str: string): { [key: string]: NameValue } { const nv: { [key: string]: NameValue } = {}; const lines = str.split('\n'); lines.forEach((line) => { if (line.length > 0) { let kv = line.split(/[\t ]/); if (kv.length > 5) { for (let x = 5; x < kv.length; x++) { kv[4] += ' ' + kv[x]; } kv = kv.slice(0, 5); } if (kv.length === 5) { const namevalue = new NameValue(); namevalue.type = kv[1]; namevalue.class = kv[2]; namevalue.sendTo = kv[3]; namevalue.value = kv[4]; nv[kv[0]] = namevalue; } else { console.log('namevalue unexpected length: ' + kv.length); console.log(kv); } } }); return nv; } shutdown() { this.objects = {}; if (this.rtree) { this.rtree.clear(); } this.objectsByUUID = {}; this.objectsByParent = {}; } protected findParent(go: GameObject): GameObject { if (go.ParentID !== 0 && this.objects[go.ParentID]) { return this.findParent(this.objects[go.ParentID]); } else { return go; } } private populateChildren(obj: GameObject) { obj.children = []; obj.totalChildren = 0; for (const child of this.getObjectsByParent(obj.ID)) { obj.totalChildren++; this.populateChildren(child); if (child.totalChildren !== undefined) { obj.totalChildren += child.totalChildren; } obj.children.push(child); } } getAllObjects(): GameObject[] { const results = []; const found: {[key: string]: GameObject} = {}; for (const k of Object.keys(this.objects)) { const go = this.objects[parseInt(k, 10)]; if (go.PCode !== PCode.Avatar && (go.IsAttachment === undefined || go.IsAttachment === false)) { try { const parent = this.findParent(go); if (parent.PCode !== PCode.Avatar && (parent.IsAttachment === undefined || parent.IsAttachment === false)) { const uuid = parent.FullID.toString(); if (found[uuid] === undefined) { found[uuid] = parent; results.push(parent); } } } catch (error) { console.log('Failed to find parent for ' + go.FullID.toString()); console.error(error); // Unable to find parent, full object probably not fully loaded yet } } } // Now populate children of each found object for (const obj of results) { this.populateChildren(obj); } return results; } getNumberOfObjects(): number { return Object.keys(this.objects).length; } getObjectsInArea(minX: number, maxX: number, minY: number, maxY: number, minZ: number, maxZ: number): GameObject[] { if (!this.rtree) { throw new Error('GetObjectsInArea not available with the Lite object store'); } const result = this.rtree.search({ minX: minX, maxX: maxX, minY: minY, maxY: maxY, minZ: minZ, maxZ: maxZ }); const found: {[key: string]: GameObject} = {}; const objs: GameObject[] = []; for (const obj of result) { const o = obj as ITreeBoundingBox; const go = o.gameObject as GameObject; if (go.PCode !== PCode.Avatar && (go.IsAttachment === undefined || go.IsAttachment === false)) { try { const parent = this.findParent(go); if (parent.PCode !== PCode.Avatar && (parent.IsAttachment === undefined || parent.IsAttachment === false)) { const uuid = parent.FullID.toString(); if (found[uuid] === undefined) { found[uuid] = parent; objs.push(parent); } } } catch (error) { console.log('Failed to find parent for ' + go.FullID.toString()); console.error(error); // Unable to find parent, full object probably not fully loaded yet } } } // Now populate children of each found object for (const obj of objs) { this.populateChildren(obj); } return objs; } getObjectByUUID(fullID: UUID | string): GameObject { if (fullID instanceof UUID) { fullID = fullID.toString(); } if (!this.objectsByUUID[fullID]) { throw new Error('No object found with that UUID'); } const localID: number = this.objectsByUUID[fullID]; return this.objects[localID]; } getObjectByLocalID(localID: number): GameObject { if (!this.objects[localID]) { throw new Error('No object found with that UUID'); } return this.objects[localID]; } insertIntoRtree(obj: GameObject) { if (!this.rtree) { return; } if (obj.rtreeEntry !== undefined) { this.rtree.remove(obj.rtreeEntry); } if (!obj.Scale || !obj.Position || !obj.Rotation) { return; } const normalizedScale = obj.Scale.multiplyByQuat(obj.Rotation); const bounds: ITreeBoundingBox = { minX: obj.Position.x - (normalizedScale.x / 2), maxX: obj.Position.x + (normalizedScale.x / 2), minY: obj.Position.y - (normalizedScale.y / 2), maxY: obj.Position.y + (normalizedScale.y / 2), minZ: obj.Position.z - (normalizedScale.z / 2), maxZ: obj.Position.z + (normalizedScale.z / 2), gameObject: obj }; obj.rtreeEntry = bounds; this.rtree.insert(bounds); } }