import { Circuit } from './Circuit'; import { Packet } from './Packet'; import { Message } from '../enums/Message'; import { ObjectUpdateMessage } from './messages/ObjectUpdate'; import { ObjectUpdateCachedMessage } from './messages/ObjectUpdateCached'; import { ObjectUpdateCompressedMessage } from './messages/ObjectUpdateCompressed'; import { ImprovedTerseObjectUpdateMessage } from './messages/ImprovedTerseObjectUpdate'; import { RequestMultipleObjectsMessage } from './messages/RequestMultipleObjects'; import { Agent } from './Agent'; import { UUID } from './UUID'; import { Utils } from './Utils'; import { ClientEvents } from './ClientEvents'; import { KillObjectMessage } from './messages/KillObject'; import { IObjectStore } from './interfaces/IObjectStore'; import { NameValue } from './NameValue'; import { GameObject } from './public/GameObject'; import { RBush3D } from 'rbush-3d/dist'; import { ITreeBoundingBox } from './interfaces/ITreeBoundingBox'; import { FilterResponse } from '../enums/FilterResponse'; import { ObjectSelectMessage } from './messages/ObjectSelect'; import { ObjectDeselectMessage } from './messages/ObjectDeselect'; import { Quaternion } from './Quaternion'; import { Subscription } from 'rxjs'; import { ExtraParams } from './public/ExtraParams'; import { ObjectPropertiesMessage } from './messages/ObjectProperties'; import { SelectedObjectEvent } from '../events/SelectedObjectEvent'; import { PrimFlags } from '../enums/PrimFlags'; import { PacketFlags } from '../enums/PacketFlags'; import { PCode } from '../enums/PCode'; import { BotOptionFlags } from '../enums/BotOptionFlags'; import { NewObjectEvent } from '../events/NewObjectEvent'; import { ObjectUpdatedEvent } from '../events/ObjectUpdatedEvent'; import { CompressedFlags } from '../enums/CompressedFlags'; import { Vector3 } from './Vector3'; import { ObjectPhysicsDataEvent } from '../events/ObjectPhysicsDataEvent'; import { ObjectResolvedEvent } from '../events/ObjectResolvedEvent'; import { Avatar } from './public/Avatar'; export class ObjectStoreLite implements IObjectStore { protected circuit: Circuit; protected agent: Agent; protected objects: { [key: number]: GameObject } = {}; protected objectsByUUID: { [key: string]: number } = {}; protected objectsByParent: { [key: number]: number[] } = {}; protected clientEvents: ClientEvents; protected options: BotOptionFlags; protected requestedObjects: { [key: number]: boolean } = {}; protected deadObjects: number[] = []; protected persist = false; protected pendingObjectProperties: { [key: string]: any } = {}; private physicsSubscription: Subscription; private selectedPrimsWithoutUpdate: { [key: number]: boolean } = {}; rtree?: RBush3D; constructor(circuit: Circuit, agent: Agent, clientEvents: ClientEvents, options: BotOptionFlags) { agent.localID = 0; this.options = options; this.clientEvents = clientEvents; this.circuit = circuit; this.agent = agent; this.circuit.subscribeToMessages([ Message.ObjectUpdate, Message.ObjectUpdateCached, Message.ObjectUpdateCompressed, Message.ImprovedTerseObjectUpdate, Message.ObjectProperties, Message.KillObject ], async(packet: Packet) => { switch (packet.message.id) { case Message.ObjectProperties: { const objProp = packet.message as ObjectPropertiesMessage; for (const obj of objProp.ObjectData) { const obje = this.objectsByUUID[obj.ObjectID.toString()]; if (obje !== undefined && this.objects[obje] !== undefined) { const o = this.objects[obje]; this.applyObjectProperties(o, obj); } else { this.pendingObjectProperties[obj.ObjectID.toString()] = obj; } } break; } case Message.ObjectUpdate: { const objectUpdate = packet.message as ObjectUpdateMessage; this.objectUpdate(objectUpdate); break; } case Message.ObjectUpdateCached: { const objectUpdateCached = packet.message as ObjectUpdateCachedMessage; this.objectUpdateCached(objectUpdateCached); break; } case Message.ObjectUpdateCompressed: { const objectUpdateCompressed = packet.message as ObjectUpdateCompressedMessage; await this.objectUpdateCompressed(objectUpdateCompressed); break; } case Message.ImprovedTerseObjectUpdate: { const objectUpdateTerse = packet.message as ImprovedTerseObjectUpdateMessage; this.objectUpdateTerse(objectUpdateTerse); break; } case Message.KillObject: { const killObj = packet.message as KillObjectMessage; this.killObject(killObj); break; } } }); this.physicsSubscription = this.clientEvents.onPhysicsDataEvent.subscribe((evt: ObjectPhysicsDataEvent) => { if (this.objects[evt.localID]) { this.objects[evt.localID].physicsShapeType = evt.physicsShapeType; this.objects[evt.localID].density = evt.density; this.objects[evt.localID].restitution = evt.restitution; this.objects[evt.localID].gravityMultiplier = evt.gravityMultiplier; this.objects[evt.localID].friction = evt.friction; } }); setInterval(() => { let selectObjects = []; for (const key of Object.keys(this.selectedPrimsWithoutUpdate)) { selectObjects.push(key); } function shuffle(a: string[]): string[] { let j, x, i; for (i = a.length - 1; i > 0; i--) { j = Math.floor(Math.random() * (i + 1)); x = a[i]; a[i] = a[j]; a[j] = x; } return a; } selectObjects = shuffle(selectObjects); if (selectObjects.length > 10) { selectObjects = selectObjects.slice(0, 20); } if (selectObjects.length > 0) { const selectObject = new ObjectSelectMessage(); selectObject.AgentData = { AgentID: this.agent.agentID, SessionID: this.circuit.sessionID }; selectObject.ObjectData = []; for (const id of selectObjects) { selectObject.ObjectData.push({ ObjectLocalID: parseInt(id, 10) }); } this.circuit.sendMessage(selectObject, PacketFlags.Reliable); } }, 1000) } private applyObjectProperties(o: GameObject, obj: any): void { if (this.selectedPrimsWithoutUpdate[o.ID]) { delete this.selectedPrimsWithoutUpdate[o.ID]; } // const n = Utils.BufferToStringSimple(obj.Name); // Currently unused o.creatorID = obj.CreatorID; o.creationDate = obj.CreationDate; o.baseMask = obj.BaseMask; o.ownerMask = obj.OwnerMask; o.groupMask = obj.GroupMask; o.everyoneMask = obj.EveryoneMask; o.nextOwnerMask = obj.NextOwnerMask; o.ownershipCost = obj.OwnershipCost; o.saleType = obj.SaleType; o.salePrice = obj.SalePrice; o.aggregatePerms = obj.AggregatePerms; o.aggregatePermTextures = obj.AggregatePermTextures; o.aggregatePermTexturesOwner = obj.AggregatePermTexturesOwner; o.category = obj.Category; o.inventorySerial = obj.InventorySerial; o.itemID = obj.ItemID; o.folderID = obj.FolderID; o.fromTaskID = obj.FromTaskID; o.groupID = obj.GroupID; o.lastOwnerID = obj.LastOwnerID; o.name = Utils.BufferToStringSimple(obj.Name); o.description = Utils.BufferToStringSimple(obj.Description); o.touchName = Utils.BufferToStringSimple(obj.TouchName); o.sitName = Utils.BufferToStringSimple(obj.SitName); o.textureID = Utils.BufferToStringSimple(obj.TextureID); if (!o.resolvedAt) { o.resolvedAt = new Date().getTime() / 1000; } { const evt = new ObjectResolvedEvent(); evt.object = o; this.clientEvents.onObjectResolvedEvent.next(evt); } if (o.Flags !== undefined) { // tslint:disable-next-line:no-bitwise // noinspection JSBitwiseOperatorUsage if (o.Flags & PrimFlags.CreateSelected) { const evt = new SelectedObjectEvent(); evt.object = o; this.clientEvents.onSelectedObjectEvent.next(evt); } } } protected async requestMissingObject(localID: number, attempt = 0): Promise { if (this.requestedObjects[localID]) { return; } this.requestedObjects[localID] = true; const rmo = new RequestMultipleObjectsMessage(); rmo.AgentData = { AgentID: this.agent.agentID, SessionID: this.circuit.sessionID }; rmo.ObjectData = []; rmo.ObjectData.push({ CacheMissType: 0, ID: localID }); this.circuit.sendMessage(rmo, PacketFlags.Reliable); const selectObject = new ObjectSelectMessage(); selectObject.AgentData = { AgentID: this.agent.agentID, SessionID: this.circuit.sessionID }; selectObject.ObjectData = [ { 'ObjectLocalID': localID } ]; this.circuit.sendMessage(selectObject, PacketFlags.Reliable); try { await this.circuit.waitForMessage(Message.ObjectUpdate, 10000, (message: ObjectUpdateMessage): FilterResponse => { for (const obj of message.ObjectData) { if (obj.ID === localID) { return FilterResponse.Finish; } } return FilterResponse.NoMatch; }); delete this.requestedObjects[localID]; } catch (error) { delete this.requestedObjects[localID]; if (attempt < 5) { await this.requestMissingObject(localID, ++attempt); } else { console.error('Error retrieving missing object after 5 attempts: ' + localID); console.error(error); } } finally { const deselectObject = new ObjectDeselectMessage(); deselectObject.AgentData = { AgentID: this.agent.agentID, SessionID: this.circuit.sessionID }; deselectObject.ObjectData = [ { 'ObjectLocalID': localID } ]; this.circuit.sendMessage(selectObject, PacketFlags.Reliable); } } protected objectUpdate(objectUpdate: ObjectUpdateMessage): void { for (const objData of objectUpdate.ObjectData) { const localID = objData.ID; const parentID = objData.ParentID; let addToParentList = true; let newObject = false; if (this.objects[localID]) { if (this.objects[localID].ParentID !== parentID && this.objectsByParent[parentID]) { const ind = this.objectsByParent[parentID].indexOf(localID); if (ind !== -1) { this.objectsByParent[parentID].splice(ind, 1); } } else if (this.objectsByParent[parentID]) { addToParentList = false; } } else { newObject = true; this.objects[localID] = new GameObject(); this.objects[localID].region = this.agent.currentRegion; } const obj = this.objects[localID]; obj.deleted = false; obj.ID = objData.ID; obj.FullID = objData.FullID; obj.ParentID = objData.ParentID; obj.OwnerID = objData.OwnerID; obj.PCode = objData.PCode; this.objects[localID].NameValue = this.parseNameValues(Utils.BufferToStringSimple(objData.NameValue)); this.objects[localID].IsAttachment = this.objects[localID].NameValue['AttachItemID'] !== undefined; if (obj.IsAttachment && obj.State !== undefined) { this.objects[localID].attachmentPoint = this.decodeAttachPoint(obj.State); } if (objData.PCode === PCode.Avatar && this.objects[localID].FullID.toString() === this.agent.agentID.toString()) { this.agent.localID = localID; if (this.options & BotOptionFlags.StoreMyAttachmentsOnly) { for (const objParentID of Object.keys(this.objectsByParent)) { const parent = parseInt(objParentID, 10); if (parent !== this.agent.localID) { let foundAvatars = false; for (const objID of this.objectsByParent[parent]) { if (this.objects[objID]) { const o = this.objects[objID]; if (o.PCode === PCode.Avatar) { foundAvatars = true; } } } if (this.objects[parent]) { const o = this.objects[parent]; if (o.PCode === PCode.Avatar) { foundAvatars = true; } } if (!foundAvatars) { this.deleteObject(parent); } } } } } this.objectsByUUID[objData.FullID.toString()] = localID; if (!this.objectsByParent[parentID]) { this.objectsByParent[parentID] = []; } if (addToParentList) { this.objectsByParent[parentID].push(localID); } if (objData.PCode !== PCode.Avatar && this.options & BotOptionFlags.StoreMyAttachmentsOnly) { if (this.agent.localID !== 0 && obj.ParentID !== this.agent.localID) { // Drop object this.deleteObject(localID); return; } } this.notifyObjectUpdate(newObject, obj); if (objData.ParentID !== undefined && objData.ParentID !== 0 && !this.objects[objData.ParentID]) { this.requestMissingObject(objData.ParentID); } } } protected notifyTerseUpdate(obj: GameObject): void { if (this.objects[obj.ID]) { if (obj.PCode === PCode.Avatar) { if (this.agent.currentRegion.agents[obj.FullID.toString()] !== undefined) { this.agent.currentRegion.agents[obj.FullID.toString()].processObjectUpdate(obj); } else { console.warn('Received update for unknown avatar, but not a new object?!'); } } const updObj = new ObjectUpdatedEvent(); updObj.localID = obj.ID; updObj.objectID = obj.FullID; updObj.object = obj; this.clientEvents.onObjectUpdatedTerseEvent.next(updObj); } } protected notifyObjectUpdate(newObject: boolean, obj: GameObject): void { if (obj.PCode === PCode.Avatar) { const avatarID = obj.FullID.toString(); if (newObject) { if (this.agent.currentRegion.agents[avatarID] === undefined) { const av = Avatar.fromGameObject(obj); this.agent.currentRegion.agents[avatarID] = av; this.clientEvents.onAvatarEnteredRegion.next(av) } else { this.agent.currentRegion.agents[avatarID].processObjectUpdate(obj); } } else { if (this.agent.currentRegion.agents[avatarID] !== undefined) { this.agent.currentRegion.agents[avatarID].processObjectUpdate(obj); } else { console.warn('Received update for unknown avatar, but not a new object?!'); } } } if (obj.ParentID === 0 || (obj.ParentID !== undefined && this.objects[obj.ParentID] !== undefined && this.objects[obj.ParentID].PCode === PCode.Avatar)) { if (newObject) { if (obj.IsAttachment && obj.ParentID !== undefined) { if (this.objects[obj.ParentID] !== undefined && this.objects[obj.ParentID].PCode === PCode.Avatar) { const avatar = this.agent.currentRegion.agents[this.objects[obj.ParentID].FullID.toString()]; let invItemID = UUID.zero(); if (obj.NameValue['AttachItemID']) { invItemID = new UUID(obj.NameValue['AttachItemID'].value); } this.agent.currentRegion.clientCommands.region.resolveObject(obj, true, false).then(() => { try { if (obj.itemID === undefined) { obj.itemID = UUID.zero(); } obj.itemID = invItemID; if (avatar !== undefined) { avatar.addAttachment(obj); } } catch (err) { console.error(err); } }).catch(() => { console.error('Failed to resolve new avatar attachment'); }); } } const newObj = new NewObjectEvent(); newObj.localID = obj.ID; newObj.objectID = obj.FullID; newObj.object = obj; newObj.createSelected = obj.Flags !== undefined && (obj.Flags & PrimFlags.CreateSelected) !== 0; obj.createdSelected = newObj.createSelected; // tslint:disable-next-line:no-bitwise // noinspection JSBitwiseOperatorUsage if (obj.Flags !== undefined && obj.Flags & PrimFlags.CreateSelected && !this.pendingObjectProperties[obj.FullID.toString()]) { this.selectedPrimsWithoutUpdate[obj.ID] = true; } this.clientEvents.onNewObjectEvent.next(newObj); } else { const updObj = new ObjectUpdatedEvent(); updObj.localID = obj.ID; updObj.objectID = obj.FullID; updObj.object = obj; this.clientEvents.onObjectUpdatedEvent.next(updObj); } if (this.pendingObjectProperties[obj.FullID.toString()]) { this.applyObjectProperties(obj, this.pendingObjectProperties[obj.FullID.toString()]); delete this.pendingObjectProperties[obj.FullID.toString()]; } } } protected objectUpdateCached(objectUpdateCached: ObjectUpdateCachedMessage): void { const rmo = new RequestMultipleObjectsMessage(); rmo.AgentData = { AgentID: this.agent.agentID, SessionID: this.circuit.sessionID }; rmo.ObjectData = []; for (const obj of objectUpdateCached.ObjectData) { rmo.ObjectData.push({ CacheMissType: 0, ID: obj.ID }); } this.circuit.sendMessage(rmo, 0); } protected objectUpdateCompressed(objectUpdateCompressed: ObjectUpdateCompressedMessage): void { for (const obj of objectUpdateCompressed.ObjectData) { const buf = obj.Data; let pos = 0; const fullID = new UUID(buf, pos); pos += 16; const localID = buf.readUInt32LE(pos); pos += 4; const pcode = buf.readUInt8(pos++); let newObj = false; if (!this.objects[localID]) { newObj = true; this.objects[localID] = new GameObject(); this.objects[localID].region = this.agent.currentRegion; } const o = this.objects[localID]; o.deleted = false; o.ID = localID; o.PCode = pcode; this.objectsByUUID[fullID.toString()] = localID; o.FullID = fullID; pos++; pos = pos + 42; const compressedflags: CompressedFlags = buf.readUInt32LE(pos); pos = pos + 4; o.OwnerID = new UUID(buf, pos); pos += 16; if (compressedflags & CompressedFlags.HasAngularVelocity) { pos = pos + 12; } let newParentID = 0; if (compressedflags & CompressedFlags.HasParent) { newParentID = buf.readUInt32LE(pos); pos += 4; } o.ParentID = newParentID; let add = true; if (!newObj && o.ParentID !== undefined) { if (newParentID !== o.ParentID) { const index = this.objectsByParent[o.ParentID].indexOf(localID); if (index !== -1) { this.objectsByParent[o.ParentID].splice(index, 1); } } else if (this.objectsByParent[o.ParentID]) { add = false; } } if (add) { if (!this.objectsByParent[newParentID]) { this.objectsByParent[newParentID] = []; } this.objectsByParent[newParentID].push(localID); } if (pcode !== PCode.Avatar && newObj && this.options & BotOptionFlags.StoreMyAttachmentsOnly) { if (this.agent.localID !== 0 && o.ParentID !== this.agent.localID) { // Drop object this.deleteObject(localID); return; } } if (o.ParentID !== undefined && o.ParentID !== 0 && !this.objects[o.ParentID]) { this.requestMissingObject(o.ParentID); } if (compressedflags & CompressedFlags.Tree) { pos++; } else if (compressedflags & CompressedFlags.ScratchPad) { const scratchPadSize = buf.readUInt8(pos++); // Ignore this data pos = pos + scratchPadSize; } if (compressedflags & CompressedFlags.HasText) { // Read null terminated string const result = Utils.BufferToString(buf, pos); pos += result.readLength; pos = pos + 4; } if (compressedflags & CompressedFlags.MediaURL) { const result = Utils.BufferToString(buf, pos); pos += result.readLength; } if (compressedflags & CompressedFlags.HasParticles) { pos += 86; } // Extra params const extraParamsLength = ExtraParams.getLengthOfParams(buf, pos); o.extraParams = ExtraParams.from(buf.slice(pos, pos + extraParamsLength)); pos = pos + extraParamsLength; if (compressedflags & CompressedFlags.HasSound) { pos = pos + 25 } if (compressedflags & CompressedFlags.HasNameValues) { const result = Utils.BufferToString(buf, pos); o.NameValue = this.parseNameValues(result.result); pos += result.readLength; } pos++; pos = pos + 22; const textureEntryLength = buf.readUInt32LE(pos); pos = pos + 4; pos = pos + textureEntryLength; if (compressedflags & CompressedFlags.TextureAnimation) { pos = pos + 4; } o.IsAttachment = (compressedflags & CompressedFlags.HasNameValues) !== 0 && o.ParentID !== 0; if (o.IsAttachment && o.State !== undefined) { o.attachmentPoint = this.decodeAttachPoint(o.State); } this.notifyObjectUpdate(newObj, o); } } protected decodeAttachPoint(state: number): number { const mask = 0xf << 4 >>> 0; return (((state & mask) >>> 4) | ((state & ~mask) << 4)) >>> 0; } protected objectUpdateTerse(_objectUpdateTerse: ImprovedTerseObjectUpdateMessage): void { } protected killObject(killObj: KillObjectMessage): void { for (const obj of killObj.ObjectData) { const objectID = obj.ID; if (this.objects[objectID]) { this.deleteObject(objectID); } } } setPersist(persist: boolean): void { this.persist = persist; if (!this.persist) { for (const d of this.deadObjects) { this.deleteObject(d); } this.deadObjects = []; } } deleteObject(objectID: number): void { if (this.objects[objectID]) { const objectUUID = this.objects[objectID].FullID; const obj = this.objects[objectID]; obj.deleted = true; if (this.persist) { this.deadObjects.push(objectID); return; } if (obj.IsAttachment && obj.ParentID !== undefined) { if (this.objects[obj.ParentID] !== undefined && this.objects[obj.ParentID].PCode === PCode.Avatar) { this.agent.currentRegion.agents[this.objects[obj.ParentID].FullID.toString()].removeAttachment(obj); } } if (this.agent.currentRegion.agents[objectUUID.toString()] !== undefined) { this.agent.currentRegion.agents[objectUUID.toString()].isVisible = false; } // First, kill all children (not the people kind) if (this.objectsByParent[objectID]) { for (const childObjID of this.objectsByParent[objectID]) { this.deleteObject(childObjID); } } delete this.objectsByParent[objectID]; // Now delete this object const uuid = obj.FullID.toString(); if (this.objectsByUUID[uuid]) { delete this.objectsByUUID[uuid]; } if (obj.ParentID !== undefined) { const parentID = obj.ParentID; if (this.objectsByParent[parentID]) { const ind = this.objectsByParent[parentID].indexOf(objectID); if (ind !== -1) { this.objectsByParent[parentID].splice(ind, 1); } } } if (this.rtree && obj.rtreeEntry !== undefined) { this.rtree.remove(obj.rtreeEntry); } delete this.objects[objectID]; } } getObjectsByParent(parentID: number): GameObject[] { const list = this.objectsByParent[parentID]; if (list === undefined) { return []; } const result: GameObject[] = []; for (const localID of list) { if (this.objects[localID]) { result.push(this.objects[localID]); } } result.sort((a: GameObject, b: GameObject) => { return a.ID - b.ID; }); return result; } parseNameValues(str: string): { [key: string]: NameValue } { const nv: { [key: string]: NameValue } = {}; const lines = str.split('\n'); for (const line of lines) { if (line.length > 0) { let kv = line.split(/[\t ]/); if (kv.length > 5) { for (let x = 5; x < kv.length; x++) { kv[4] += ' ' + kv[x]; } kv = kv.slice(0, 5); } if (kv.length === 5) { const namevalue = new NameValue(); namevalue.type = kv[1]; namevalue.class = kv[2]; namevalue.sendTo = kv[3]; namevalue.value = kv[4]; nv[kv[0]] = namevalue; } } } return nv; } shutdown(): void { this.physicsSubscription.unsubscribe(); this.objects = {}; if (this.rtree) { this.rtree.clear(); } this.objectsByUUID = {}; this.objectsByParent = {}; } protected findParent(go: GameObject): GameObject { if (go.ParentID !== undefined && go.ParentID !== 0 && this.objects[go.ParentID]) { return this.findParent(this.objects[go.ParentID]); } else { if (go.ParentID !== undefined && go.ParentID !== 0 && !this.objects[go.ParentID]) { this.requestMissingObject(go.ParentID); } return go; } } populateChildren(obj: GameObject, _resolve = false): void { if (obj !== undefined) { obj.children = []; obj.totalChildren = 0; for (const child of this.getObjectsByParent(obj.ID)) { if (child.PCode !== PCode.Avatar) { obj.totalChildren++; this.populateChildren(child); if (child.totalChildren !== undefined) { obj.totalChildren += child.totalChildren; } obj.children.push(child); } } } } async getAllObjects(): Promise { const results = []; const found: { [key: string]: GameObject } = {}; for (const k of Object.keys(this.objects)) { const go = this.objects[parseInt(k, 10)]; if (go.PCode !== PCode.Avatar && (go.IsAttachment === undefined || !go.IsAttachment)) { try { const parent = this.findParent(go); if (parent.ParentID === 0) { const uuid = parent.FullID.toString(); if (found[uuid] === undefined) { found[uuid] = parent; results.push(parent); } } } catch (error) { console.log('Failed to find parent for ' + go.FullID.toString()); console.error(error); // Unable to find parent, full object probably not fully loaded yet } } } // Now populate children of each found object for (const obj of results) { this.populateChildren(obj); } return results; } getNumberOfObjects(): number { return Object.keys(this.objects).length; } async getObjectsInArea(minX: number, maxX: number, minY: number, maxY: number, minZ: number, maxZ: number): Promise { if (!this.rtree) { throw new Error('GetObjectsInArea not available with the Lite object store'); } const result = this.rtree.search({ minX: minX, maxX: maxX, minY: minY, maxY: maxY, minZ: minZ, maxZ: maxZ }); const found: { [key: string]: GameObject } = {}; const objs: GameObject[] = []; for (const obj of result) { const o = obj as ITreeBoundingBox; const go = o.gameObject as GameObject; if (go.PCode !== PCode.Avatar && (go.IsAttachment === undefined || !go.IsAttachment)) { try { const parent = this.findParent(go); if (parent.PCode !== PCode.Avatar && (parent.IsAttachment === undefined || !parent.IsAttachment) && parent.ParentID === 0) { const uuid = parent.FullID.toString(); if (found[uuid] === undefined) { found[uuid] = parent; objs.push(parent); } } } catch (error) { console.log('Failed to find parent for ' + go.FullID.toString()); console.error(error); // Unable to find parent, full object probably not fully loaded yet } } } // Now populate children of each found object for (const obj of objs) { this.populateChildren(obj); } return objs; } getObjectByUUID(fullID: UUID | string): GameObject { if (fullID instanceof UUID) { fullID = fullID.toString(); } if (!this.objectsByUUID[fullID]) { throw new Error('No object found with that UUID'); } const localID: number = this.objectsByUUID[fullID]; return this.objects[localID]; } getObjectByLocalID(localID: number): GameObject { if (!this.objects[localID]) { throw new Error('No object found with that UUID'); } return this.objects[localID]; } insertIntoRtree(obj: GameObject): void { if (!this.rtree) { return; } if (obj.rtreeEntry !== undefined) { this.rtree.remove(obj.rtreeEntry); } if (!obj.Scale || !obj.Position || !obj.Rotation) { return; } const normalizedScale = new Vector3(obj.Scale).multiplyByTSMQuat(new Quaternion(obj.Rotation)); const bounds: ITreeBoundingBox = { minX: obj.Position.x - (normalizedScale.x / 2), maxX: obj.Position.x + (normalizedScale.x / 2), minY: obj.Position.y - (normalizedScale.y / 2), maxY: obj.Position.y + (normalizedScale.y / 2), minZ: obj.Position.z - (normalizedScale.z / 2), maxZ: obj.Position.z + (normalizedScale.z / 2), gameObject: obj }; obj.rtreeEntry = bounds; this.rtree.insert(bounds); } }