/* * Copyright (c) 2012 Matthias Ferch * * Project homepage: https://github.com/matthiasferch/tsm * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not * be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ import { TSMVec3 } from './vec3'; import { TSMMat2 } from './mat2'; import { TSMMat3 } from './mat3'; export class TSMVec2 { static zero = new TSMVec2([0, 0]); private values = new Float32Array(2); static cross(vector: TSMVec2, vector2: TSMVec2, dest: TSMVec3 | null = null): TSMVec3 { if (!dest) { dest = new TSMVec3(); } const x = vector.x, y = vector.y; const x2 = vector2.x, y2 = vector2.y; const z = x * y2 - y * x2; dest.x = 0; dest.y = 0; dest.z = z; return dest; } static dot(vector: TSMVec2, vector2: TSMVec2): number { return (vector.x * vector2.x + vector.y * vector2.y); } static distance(vector: TSMVec2, vector2: TSMVec2): number { return Math.sqrt(this.squaredDistance(vector, vector2)); } static squaredDistance(vector: TSMVec2, vector2: TSMVec2): number { const x = vector2.x - vector.x, y = vector2.y - vector.y; return (x * x + y * y); } static direction(vector: TSMVec2, vector2: TSMVec2, dest: TSMVec2 | null = null): TSMVec2 { if (!dest) { dest = new TSMVec2(); } const x = vector.x - vector2.x, y = vector.y - vector2.y; let length = Math.sqrt(x * x + y * y); if (length === 0) { dest.x = 0; dest.y = 0; return dest; } length = 1 / length; dest.x = x * length; dest.y = y * length; return dest; } static mix(vector: TSMVec2, vector2: TSMVec2, time: number, dest: TSMVec2 | null = null): TSMVec2 { if (!dest) { dest = new TSMVec2(); } const x = vector.x, y = vector.y; const x2 = vector2.x, y2 = vector2.y; dest.x = x + time * (x2 - x); dest.y = y + time * (y2 - y); return dest; } static sum(vector: TSMVec2, vector2: TSMVec2, dest: TSMVec2 | null = null): TSMVec2 { if (!dest) { dest = new TSMVec2(); } dest.x = vector.x + vector2.x; dest.y = vector.y + vector2.y; return dest; } static difference(vector: TSMVec2, vector2: TSMVec2, dest: TSMVec2 | null = null): TSMVec2 { if (!dest) { dest = new TSMVec2(); } dest.x = vector.x - vector2.x; dest.y = vector.y - vector2.y; return dest; } static product(vector: TSMVec2, vector2: TSMVec2, dest: TSMVec2 | null = null): TSMVec2 { if (!dest) { dest = new TSMVec2(); } dest.x = vector.x * vector2.x; dest.y = vector.y * vector2.y; return dest; } static quotient(vector: TSMVec2, vector2: TSMVec2, dest: TSMVec2 | null = null): TSMVec2 { if (!dest) { dest = new TSMVec2(); } dest.x = vector.x / vector2.x; dest.y = vector.y / vector2.y; return dest; } get x(): number { return this.values[0]; } get y(): number { return this.values[1]; } get xy(): number[] { return [ this.values[0], this.values[1] ]; } set x(value: number) { this.values[0] = value; } set y(value: number) { this.values[1] = value; } set xy(values: number[]) { this.values[0] = values[0]; this.values[1] = values[1]; } constructor(values: number[] | null = null) { if (values) { this.xy = values; } } at(index: number): number { return this.values[index]; } reset(): void { this.x = 0; this.y = 0; } copy(dest: TSMVec2 | null = null): TSMVec2 { if (!dest) { dest = new TSMVec2(); } dest.x = this.x; dest.y = this.y; return dest; } negate(dest: TSMVec2 | null = null): TSMVec2 { if (!dest) { dest = this; } dest.x = -this.x; dest.y = -this.y; return dest; } equals(vector: TSMVec2, threshold = EPSILON): boolean { if (Math.abs(this.x - vector.x) > threshold) { return false; } if (Math.abs(this.y - vector.y) > threshold) { return false; } return true; } length(): number { return Math.sqrt(this.squaredLength()); } squaredLength(): number { const x = this.x, y = this.y; return (x * x + y * y); } add(vector: TSMVec2): TSMVec2 { this.x += vector.x; this.y += vector.y; return this; } subtract(vector: TSMVec2): TSMVec2 { this.x -= vector.x; this.y -= vector.y; return this; } multiply(vector: TSMVec2): TSMVec2 { this.x *= vector.x; this.y *= vector.y; return this; } divide(vector: TSMVec2): TSMVec2 { this.x /= vector.x; this.y /= vector.y; return this; } scale(value: number, dest: TSMVec2 | null = null): TSMVec2 { if (!dest) { dest = this; } dest.x *= value; dest.y *= value; return dest; } normalize(dest: TSMVec2 | null = null): TSMVec2 { if (!dest) { dest = this; } let length = this.length(); if (length === 1) { return this; } if (length === 0) { dest.x = 0; dest.y = 0; return dest; } length = 1.0 / length; dest.x *= length; dest.y *= length; return dest; } multiplyTSMMat2(matrix: TSMMat2, dest: TSMVec2 | null = null): TSMVec2 { if (!dest) { dest = this; } return matrix.multiplyTSMVec2(this, dest); } multiplyTSMMat3(matrix: TSMMat3, dest: TSMVec2 | null = null): TSMVec2 { if (!dest) { dest = this; } return matrix.multiplyTSMVec2(this, dest); } }