// This file has been automatically generated by writeMessageClasses.js import { UUID } from '../UUID'; import * as Long from 'long'; import { MessageFlags } from '../../enums/MessageFlags'; import { MessageBase } from '../MessageBase'; import { Message } from '../../enums/Message'; export class GroupRoleUpdateMessage implements MessageBase { name = 'GroupRoleUpdate'; messageFlags = MessageFlags.FrequencyLow; id = Message.GroupRoleUpdate; AgentData: { AgentID: UUID; SessionID: UUID; GroupID: UUID; }; RoleData: { RoleID: UUID; Name: Buffer; Description: Buffer; Title: Buffer; Powers: Long; UpdateType: number; }[]; getSize(): number { return this.calculateVarVarSize(this.RoleData, 'Name', 1) + this.calculateVarVarSize(this.RoleData, 'Description', 1) + this.calculateVarVarSize(this.RoleData, 'Title', 1) + ((25) * this.RoleData.length) + 49; } calculateVarVarSize(block: {[key: string]: any}[], paramName: string, extraPerVar: number): number { let size = 0; for (const bl of block) { size += bl[paramName].length + extraPerVar; } return size; } writeToBuffer(buf: Buffer, pos: number): number { const startPos = pos; this.AgentData['AgentID'].writeToBuffer(buf, pos); pos += 16; this.AgentData['SessionID'].writeToBuffer(buf, pos); pos += 16; this.AgentData['GroupID'].writeToBuffer(buf, pos); pos += 16; const count = this.RoleData.length; buf.writeUInt8(this.RoleData.length, pos++); for (let i = 0; i < count; i++) { this.RoleData[i]['RoleID'].writeToBuffer(buf, pos); pos += 16; buf.writeUInt8(this.RoleData[i]['Name'].length, pos++); this.RoleData[i]['Name'].copy(buf, pos); pos += this.RoleData[i]['Name'].length; buf.writeUInt8(this.RoleData[i]['Description'].length, pos++); this.RoleData[i]['Description'].copy(buf, pos); pos += this.RoleData[i]['Description'].length; buf.writeUInt8(this.RoleData[i]['Title'].length, pos++); this.RoleData[i]['Title'].copy(buf, pos); pos += this.RoleData[i]['Title'].length; buf.writeInt32LE(this.RoleData[i]['Powers'].low, pos); pos += 4; buf.writeInt32LE(this.RoleData[i]['Powers'].high, pos); pos += 4; buf.writeUInt8(this.RoleData[i]['UpdateType'], pos++); } return pos - startPos; } readFromBuffer(buf: Buffer, pos: number): number { const startPos = pos; let varLength = 0; const newObjAgentData: { AgentID: UUID, SessionID: UUID, GroupID: UUID } = { AgentID: UUID.zero(), SessionID: UUID.zero(), GroupID: UUID.zero() }; newObjAgentData['AgentID'] = new UUID(buf, pos); pos += 16; newObjAgentData['SessionID'] = new UUID(buf, pos); pos += 16; newObjAgentData['GroupID'] = new UUID(buf, pos); pos += 16; this.AgentData = newObjAgentData; if (pos >= buf.length) { return pos - startPos; } const count = buf.readUInt8(pos++); this.RoleData = []; for (let i = 0; i < count; i++) { const newObjRoleData: { RoleID: UUID, Name: Buffer, Description: Buffer, Title: Buffer, Powers: Long, UpdateType: number } = { RoleID: UUID.zero(), Name: Buffer.allocUnsafe(0), Description: Buffer.allocUnsafe(0), Title: Buffer.allocUnsafe(0), Powers: Long.ZERO, UpdateType: 0 }; newObjRoleData['RoleID'] = new UUID(buf, pos); pos += 16; varLength = buf.readUInt8(pos++); newObjRoleData['Name'] = buf.slice(pos, pos + varLength); pos += varLength; varLength = buf.readUInt8(pos++); newObjRoleData['Description'] = buf.slice(pos, pos + varLength); pos += varLength; varLength = buf.readUInt8(pos++); newObjRoleData['Title'] = buf.slice(pos, pos + varLength); pos += varLength; newObjRoleData['Powers'] = new Long(buf.readInt32LE(pos), buf.readInt32LE(pos+4)); pos += 8; newObjRoleData['UpdateType'] = buf.readUInt8(pos++); this.RoleData.push(newObjRoleData); } return pos - startPos; } }