// This file has been automatically generated by writeMessageClasses.js import { UUID } from '../UUID'; import { MessageFlags } from '../../enums/MessageFlags'; import { MessageBase } from '../MessageBase'; import { Message } from '../../enums/Message'; export class MapLayerReplyMessage implements MessageBase { name = 'MapLayerReply'; messageFlags = MessageFlags.Trusted | MessageFlags.FrequencyLow; id = Message.MapLayerReply; AgentData: { AgentID: UUID; Flags: number; }; LayerData: { Left: number; Right: number; Top: number; Bottom: number; ImageID: UUID; }[]; getSize(): number { return ((32) * this.LayerData.length) + 21; } writeToBuffer(buf: Buffer, pos: number): number { const startPos = pos; this.AgentData['AgentID'].writeToBuffer(buf, pos); pos += 16; buf.writeUInt32LE(this.AgentData['Flags'], pos); pos += 4; const count = this.LayerData.length; buf.writeUInt8(this.LayerData.length, pos++); for (let i = 0; i < count; i++) { buf.writeUInt32LE(this.LayerData[i]['Left'], pos); pos += 4; buf.writeUInt32LE(this.LayerData[i]['Right'], pos); pos += 4; buf.writeUInt32LE(this.LayerData[i]['Top'], pos); pos += 4; buf.writeUInt32LE(this.LayerData[i]['Bottom'], pos); pos += 4; this.LayerData[i]['ImageID'].writeToBuffer(buf, pos); pos += 16; } return pos - startPos; } readFromBuffer(buf: Buffer, pos: number): number { const startPos = pos; let varLength = 0; const newObjAgentData: { AgentID: UUID, Flags: number } = { AgentID: UUID.zero(), Flags: 0 }; newObjAgentData['AgentID'] = new UUID(buf, pos); pos += 16; newObjAgentData['Flags'] = buf.readUInt32LE(pos); pos += 4; this.AgentData = newObjAgentData; if (pos >= buf.length) { return pos - startPos; } const count = buf.readUInt8(pos++); this.LayerData = []; for (let i = 0; i < count; i++) { const newObjLayerData: { Left: number, Right: number, Top: number, Bottom: number, ImageID: UUID } = { Left: 0, Right: 0, Top: 0, Bottom: 0, ImageID: UUID.zero() }; newObjLayerData['Left'] = buf.readUInt32LE(pos); pos += 4; newObjLayerData['Right'] = buf.readUInt32LE(pos); pos += 4; newObjLayerData['Top'] = buf.readUInt32LE(pos); pos += 4; newObjLayerData['Bottom'] = buf.readUInt32LE(pos); pos += 4; newObjLayerData['ImageID'] = new UUID(buf, pos); pos += 16; this.LayerData.push(newObjLayerData); } return pos - startPos; } }