// This file has been automatically generated by writeMessageClasses.js import { MessageFlags } from '../../enums/MessageFlags'; import { MessageBase } from '../MessageBase'; import { Message } from '../../enums/Message'; export class SimulatorLoadMessage implements MessageBase { name = 'SimulatorLoad'; messageFlags = MessageFlags.Trusted | MessageFlags.FrequencyLow; id = Message.SimulatorLoad; SimulatorLoad: { TimeDilation: number; AgentCount: number; CanAcceptAgents: boolean; }; AgentList: { CircuitCode: number; X: number; Y: number; }[]; getSize(): number { return ((6) * this.AgentList.length) + 10; } writeToBuffer(buf: Buffer, pos: number): number { const startPos = pos; buf.writeFloatLE(this.SimulatorLoad['TimeDilation'], pos); pos += 4; buf.writeInt32LE(this.SimulatorLoad['AgentCount'], pos); pos += 4; buf.writeUInt8((this.SimulatorLoad['CanAcceptAgents']) ? 1 : 0, pos++); const count = this.AgentList.length; buf.writeUInt8(this.AgentList.length, pos++); for (let i = 0; i < count; i++) { buf.writeUInt32LE(this.AgentList[i]['CircuitCode'], pos); pos += 4; buf.writeUInt8(this.AgentList[i]['X'], pos++); buf.writeUInt8(this.AgentList[i]['Y'], pos++); } return pos - startPos; } readFromBuffer(buf: Buffer, pos: number): number { const startPos = pos; let varLength = 0; const newObjSimulatorLoad: { TimeDilation: number, AgentCount: number, CanAcceptAgents: boolean } = { TimeDilation: 0, AgentCount: 0, CanAcceptAgents: false }; newObjSimulatorLoad['TimeDilation'] = buf.readFloatLE(pos); pos += 4; newObjSimulatorLoad['AgentCount'] = buf.readInt32LE(pos); pos += 4; newObjSimulatorLoad['CanAcceptAgents'] = (buf.readUInt8(pos++) === 1); this.SimulatorLoad = newObjSimulatorLoad; if (pos >= buf.length) { return pos - startPos; } const count = buf.readUInt8(pos++); this.AgentList = []; for (let i = 0; i < count; i++) { const newObjAgentList: { CircuitCode: number, X: number, Y: number } = { CircuitCode: 0, X: 0, Y: 0 }; newObjAgentList['CircuitCode'] = buf.readUInt32LE(pos); pos += 4; newObjAgentList['X'] = buf.readUInt8(pos++); newObjAgentList['Y'] = buf.readUInt8(pos++); this.AgentList.push(newObjAgentList); } return pos - startPos; } }