// This file has been automatically generated by writeMessageClasses.js import { UUID } from '../UUID'; import { Vector3 } from '../Vector3'; import { MessageFlags } from '../../enums/MessageFlags'; import { MessageBase } from '../MessageBase'; import { Message } from '../../enums/Message'; export class ObjectGrabMessage implements MessageBase { name = 'ObjectGrab'; messageFlags = MessageFlags.Zerocoded | MessageFlags.FrequencyLow; id = Message.ObjectGrab; AgentData: { AgentID: UUID; SessionID: UUID; }; ObjectData: { LocalID: number; GrabOffset: Vector3; }; SurfaceInfo: { UVCoord: Vector3; STCoord: Vector3; FaceIndex: number; Position: Vector3; Normal: Vector3; Binormal: Vector3; }[]; getSize(): number { return ((64) * this.SurfaceInfo.length) + 49; } // @ts-ignore writeToBuffer(buf: Buffer, pos: number): number { const startPos = pos; this.AgentData['AgentID'].writeToBuffer(buf, pos); pos += 16; this.AgentData['SessionID'].writeToBuffer(buf, pos); pos += 16; buf.writeUInt32LE(this.ObjectData['LocalID'], pos); pos += 4; this.ObjectData['GrabOffset'].writeToBuffer(buf, pos, false); pos += 12; const count = this.SurfaceInfo.length; buf.writeUInt8(this.SurfaceInfo.length, pos++); for (let i = 0; i < count; i++) { this.SurfaceInfo[i]['UVCoord'].writeToBuffer(buf, pos, false); pos += 12; this.SurfaceInfo[i]['STCoord'].writeToBuffer(buf, pos, false); pos += 12; buf.writeInt32LE(this.SurfaceInfo[i]['FaceIndex'], pos); pos += 4; this.SurfaceInfo[i]['Position'].writeToBuffer(buf, pos, false); pos += 12; this.SurfaceInfo[i]['Normal'].writeToBuffer(buf, pos, false); pos += 12; this.SurfaceInfo[i]['Binormal'].writeToBuffer(buf, pos, false); pos += 12; } return pos - startPos; } // @ts-ignore readFromBuffer(buf: Buffer, pos: number): number { const startPos = pos; const newObjAgentData: { AgentID: UUID, SessionID: UUID } = { AgentID: UUID.zero(), SessionID: UUID.zero() }; newObjAgentData['AgentID'] = new UUID(buf, pos); pos += 16; newObjAgentData['SessionID'] = new UUID(buf, pos); pos += 16; this.AgentData = newObjAgentData; const newObjObjectData: { LocalID: number, GrabOffset: Vector3 } = { LocalID: 0, GrabOffset: Vector3.getZero() }; newObjObjectData['LocalID'] = buf.readUInt32LE(pos); pos += 4; newObjObjectData['GrabOffset'] = new Vector3(buf, pos, false); pos += 12; this.ObjectData = newObjObjectData; if (pos >= buf.length) { return pos - startPos; } const count = buf.readUInt8(pos++); this.SurfaceInfo = []; for (let i = 0; i < count; i++) { const newObjSurfaceInfo: { UVCoord: Vector3, STCoord: Vector3, FaceIndex: number, Position: Vector3, Normal: Vector3, Binormal: Vector3 } = { UVCoord: Vector3.getZero(), STCoord: Vector3.getZero(), FaceIndex: 0, Position: Vector3.getZero(), Normal: Vector3.getZero(), Binormal: Vector3.getZero() }; newObjSurfaceInfo['UVCoord'] = new Vector3(buf, pos, false); pos += 12; newObjSurfaceInfo['STCoord'] = new Vector3(buf, pos, false); pos += 12; newObjSurfaceInfo['FaceIndex'] = buf.readInt32LE(pos); pos += 4; newObjSurfaceInfo['Position'] = new Vector3(buf, pos, false); pos += 12; newObjSurfaceInfo['Normal'] = new Vector3(buf, pos, false); pos += 12; newObjSurfaceInfo['Binormal'] = new Vector3(buf, pos, false); pos += 12; this.SurfaceInfo.push(newObjSurfaceInfo); } return pos - startPos; } }