export enum TextureFlags { None = 0, TextureID = 1 << 0, RGBA = 1 << 1, RepeatU = 1 << 2, RepeatV = 1 << 3, OffsetU = 1 << 4, OffsetV = 1 << 5, Rotation = 1 << 6, Material = 1 << 7, Media = 1 << 8, Glow = 1 << 9, MaterialID = 1 << 10, All = 0xFFFFFFFF }