import { UUID } from './UUID'; import { IGameObject } from './interfaces/IGameObject'; import { NameValue } from './NameValue'; import { PCode } from '../enums/PCode'; export declare class GameObjectLite implements IGameObject { ID: number; FullID: UUID; ParentID: number; OwnerID: UUID; IsAttachment: boolean; NameValue: { [key: string]: NameValue; }; PCode: PCode; constructor(); hasNameValueEntry(key: string): boolean; getNameValueEntry(key: string): string; }