// This file has been automatically generated by writeMessageClasses.js import {UUID} from '../UUID'; import {MessageFlags} from '../../enums/MessageFlags'; import {MessageBase} from '../MessageBase'; import {Message} from '../../enums/Message'; export class ObjectFlagUpdateMessage implements MessageBase { name = 'ObjectFlagUpdate'; messageFlags = MessageFlags.Zerocoded | MessageFlags.FrequencyLow; id = Message.ObjectFlagUpdate; AgentData: { AgentID: UUID; SessionID: UUID; ObjectLocalID: number; UsePhysics: boolean; IsTemporary: boolean; IsPhantom: boolean; CastsShadows: boolean; }; ExtraPhysics: { PhysicsShapeType: number; Density: number; Friction: number; Restitution: number; GravityMultiplier: number; }[]; getSize(): number { return ((17) * this.ExtraPhysics.length) + 41; } writeToBuffer(buf: Buffer, pos: number): number { const startPos = pos; this.AgentData['AgentID'].writeToBuffer(buf, pos); pos += 16; this.AgentData['SessionID'].writeToBuffer(buf, pos); pos += 16; buf.writeUInt32LE(this.AgentData['ObjectLocalID'], pos); pos += 4; buf.writeUInt8((this.AgentData['UsePhysics']) ? 1 : 0, pos++); buf.writeUInt8((this.AgentData['IsTemporary']) ? 1 : 0, pos++); buf.writeUInt8((this.AgentData['IsPhantom']) ? 1 : 0, pos++); buf.writeUInt8((this.AgentData['CastsShadows']) ? 1 : 0, pos++); const count = this.ExtraPhysics.length; buf.writeUInt8(this.ExtraPhysics.length, pos++); for (let i = 0; i < count; i++) { buf.writeUInt8(this.ExtraPhysics[i]['PhysicsShapeType'], pos++); buf.writeFloatLE(this.ExtraPhysics[i]['Density'], pos); pos += 4; buf.writeFloatLE(this.ExtraPhysics[i]['Friction'], pos); pos += 4; buf.writeFloatLE(this.ExtraPhysics[i]['Restitution'], pos); pos += 4; buf.writeFloatLE(this.ExtraPhysics[i]['GravityMultiplier'], pos); pos += 4; } return pos - startPos; } readFromBuffer(buf: Buffer, pos: number): number { const startPos = pos; let varLength = 0; const newObjAgentData: { AgentID: UUID, SessionID: UUID, ObjectLocalID: number, UsePhysics: boolean, IsTemporary: boolean, IsPhantom: boolean, CastsShadows: boolean } = { AgentID: UUID.zero(), SessionID: UUID.zero(), ObjectLocalID: 0, UsePhysics: false, IsTemporary: false, IsPhantom: false, CastsShadows: false }; newObjAgentData['AgentID'] = new UUID(buf, pos); pos += 16; newObjAgentData['SessionID'] = new UUID(buf, pos); pos += 16; newObjAgentData['ObjectLocalID'] = buf.readUInt32LE(pos); pos += 4; newObjAgentData['UsePhysics'] = (buf.readUInt8(pos++) === 1); newObjAgentData['IsTemporary'] = (buf.readUInt8(pos++) === 1); newObjAgentData['IsPhantom'] = (buf.readUInt8(pos++) === 1); newObjAgentData['CastsShadows'] = (buf.readUInt8(pos++) === 1); this.AgentData = newObjAgentData; const count = buf.readUInt8(pos++); this.ExtraPhysics = []; for (let i = 0; i < count; i++) { const newObjExtraPhysics: { PhysicsShapeType: number, Density: number, Friction: number, Restitution: number, GravityMultiplier: number } = { PhysicsShapeType: 0, Density: 0, Friction: 0, Restitution: 0, GravityMultiplier: 0 }; newObjExtraPhysics['PhysicsShapeType'] = buf.readUInt8(pos++); newObjExtraPhysics['Density'] = buf.readFloatLE(pos); pos += 4; newObjExtraPhysics['Friction'] = buf.readFloatLE(pos); pos += 4; newObjExtraPhysics['Restitution'] = buf.readFloatLE(pos); pos += 4; newObjExtraPhysics['GravityMultiplier'] = buf.readFloatLE(pos); pos += 4; this.ExtraPhysics.push(newObjExtraPhysics); } return pos - startPos; } }