// This file has been automatically generated by writeMessageClasses.js import { UUID } from '../UUID'; import { MessageFlags } from '../../enums/MessageFlags'; import { MessageBase } from '../MessageBase'; import { Message } from '../../enums/Message'; export class ParcelPropertiesRequestMessage implements MessageBase { name = 'ParcelPropertiesRequest'; messageFlags = MessageFlags.Zerocoded | MessageFlags.FrequencyMedium; id = Message.ParcelPropertiesRequest; AgentData: { AgentID: UUID; SessionID: UUID; }; ParcelData: { SequenceID: number; West: number; South: number; East: number; North: number; SnapSelection: boolean; }; getSize(): number { return 53; } // @ts-ignore writeToBuffer(buf: Buffer, pos: number): number { const startPos = pos; this.AgentData['AgentID'].writeToBuffer(buf, pos); pos += 16; this.AgentData['SessionID'].writeToBuffer(buf, pos); pos += 16; buf.writeInt32LE(this.ParcelData['SequenceID'], pos); pos += 4; buf.writeFloatLE(this.ParcelData['West'], pos); pos += 4; buf.writeFloatLE(this.ParcelData['South'], pos); pos += 4; buf.writeFloatLE(this.ParcelData['East'], pos); pos += 4; buf.writeFloatLE(this.ParcelData['North'], pos); pos += 4; buf.writeUInt8((this.ParcelData['SnapSelection']) ? 1 : 0, pos++); return pos - startPos; } // @ts-ignore readFromBuffer(buf: Buffer, pos: number): number { const startPos = pos; const newObjAgentData: { AgentID: UUID, SessionID: UUID } = { AgentID: UUID.zero(), SessionID: UUID.zero() }; newObjAgentData['AgentID'] = new UUID(buf, pos); pos += 16; newObjAgentData['SessionID'] = new UUID(buf, pos); pos += 16; this.AgentData = newObjAgentData; const newObjParcelData: { SequenceID: number, West: number, South: number, East: number, North: number, SnapSelection: boolean } = { SequenceID: 0, West: 0, South: 0, East: 0, North: 0, SnapSelection: false }; newObjParcelData['SequenceID'] = buf.readInt32LE(pos); pos += 4; newObjParcelData['West'] = buf.readFloatLE(pos); pos += 4; newObjParcelData['South'] = buf.readFloatLE(pos); pos += 4; newObjParcelData['East'] = buf.readFloatLE(pos); pos += 4; newObjParcelData['North'] = buf.readFloatLE(pos); pos += 4; newObjParcelData['SnapSelection'] = (buf.readUInt8(pos++) === 1); this.ParcelData = newObjParcelData; return pos - startPos; } }