export enum StatID { TimeDilation = 0, FPS = 1, PhysFPS = 2, AgentUPS = 3, FrameMS = 4, NetMS = 5, SimOtherMS = 6, SimPhysicsMS = 7, AgentMS = 8, ImagesMS = 9, ScriptMS = 10, NumTasks = 11, NumTasksActive = 12, NumAgentMain = 13, NumAgentChild = 14, NumScriptsActive = 15, LSLIPS = 16, InPPS = 17, OutPPS = 18, PendingDownloads = 19, PendingUploads = 20, VirtualSizeKB = 21, ResidentSizeKB = 22, PendingLocalUploads = 23, TotalUnackedBytes = 24, PhysicsPinnedTasks = 25, PhysicsLODTasks = 26, SimPhysicsStepMS = 27, SimPhysicsShapeMS = 28, SimPhysicsOtherMS = 29, SimPhysicsMemory = 30, ScriptEPS = 31, SimSpareTime = 32, SimSleepTime = 33, IOPumpTime = 34, PCTScriptsRun = 35, RegionIdle = 36, RegionIdlePossible = 37, SimAIStepTimeMS = 38, SkippedAISilStepsPS = 39, PCTSteppedCharacters = 40 }