export class SimStatsEvent { timeDilation: number; fps: number; physFPS: number; agentUPS: number; frameMS: number; netMS: number; simOtherMS: number; simPhysicsMS: number; agentMS: number; imagesMS: number; scriptMS: number; numTasks: number; numTasksActive: number; numAgentMain: number; numAgentChild: number; numScriptsActive: number; lslIPS: number; inPPS: number; outPPS: number; pendingDownloads: number; pendingUploads: number; virtualSizeKB: number; residentSizeKB: number; pendingLocalUploads: number; totalUnackedBytes: number; physicsPinnedTasks: number; physicsLODTasks: number; simPhysicsStepMS: number; simPhysicsShapeMS: number; simPhysicsOtherMS: number; simPhysicsMemory: number; scriptEPS: number; simSpareTime: number; simSleepTime: number; ioPumpTime: number; pctScriptsRun: number; regionIdle: number; regionIdlePossible: number; simAIStepTimeMS: number; skippedAISilStepsPS: number; pctSteppedCharacters: number; }