import {vec4} from '../tsm/vec4'; export class Vector4 extends vec4 { static getZero(): Vector4 { return new Vector4(); } constructor(buf?: Buffer | number[], pos?: number) { if (buf !== undefined && pos !== undefined && buf instanceof Buffer) { const x = buf.readFloatLE(pos); const y = buf.readFloatLE(pos + 4); const z = buf.readFloatLE(pos + 8); const w = buf.readFloatLE(pos + 12); super([x, y, z, w]); } else if (buf !== undefined && Array.isArray(buf)) { super(buf); } else { super(); } } writeToBuffer(buf: Buffer, pos: number) { buf.writeFloatLE(this.x, pos); buf.writeFloatLE(this.y, pos + 4); buf.writeFloatLE(this.z, pos + 8); buf.writeFloatLE(this.w, pos + 12); } toString(): string { return '<' + this.x + ', ' + this.y + ', ' + this.z + ', ' + this.w + '>'; } }