/// import { Circuit } from './Circuit'; import { Agent } from './Agent'; import { GameObject } from './Object'; import { NameValue } from "./NameValue"; import { ClientEvents } from "./ClientEvents"; export declare class ObjectStore { private circuit; private agent; private objects; private objectsByUUID; private objectsByParent; private clientEvents; constructor(circuit: Circuit, agent: Agent, clientEvents: ClientEvents); readExtraParams(buf: Buffer, pos: number, o: GameObject): number; getObjectsByParent(parentID: number): GameObject[]; parseNameValues(str: string): { [key: string]: NameValue; }; shutdown(): void; }