"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const UUID_1 = require("../UUID"); const MessageFlags_1 = require("../../enums/MessageFlags"); const Message_1 = require("../../enums/Message"); class ObjectFlagUpdateMessage { constructor() { this.name = 'ObjectFlagUpdate'; this.messageFlags = MessageFlags_1.MessageFlags.Zerocoded | MessageFlags_1.MessageFlags.FrequencyLow; this.id = Message_1.Message.ObjectFlagUpdate; } getSize() { return ((17) * this.ExtraPhysics.length) + 41; } writeToBuffer(buf, pos) { const startPos = pos; this.AgentData['AgentID'].writeToBuffer(buf, pos); pos += 16; this.AgentData['SessionID'].writeToBuffer(buf, pos); pos += 16; buf.writeUInt32LE(this.AgentData['ObjectLocalID'], pos); pos += 4; buf.writeUInt8((this.AgentData['UsePhysics']) ? 1 : 0, pos++); buf.writeUInt8((this.AgentData['IsTemporary']) ? 1 : 0, pos++); buf.writeUInt8((this.AgentData['IsPhantom']) ? 1 : 0, pos++); buf.writeUInt8((this.AgentData['CastsShadows']) ? 1 : 0, pos++); const count = this.ExtraPhysics.length; buf.writeUInt8(this.ExtraPhysics.length, pos++); for (let i = 0; i < count; i++) { buf.writeUInt8(this.ExtraPhysics[i]['PhysicsShapeType'], pos++); buf.writeFloatLE(this.ExtraPhysics[i]['Density'], pos); pos += 4; buf.writeFloatLE(this.ExtraPhysics[i]['Friction'], pos); pos += 4; buf.writeFloatLE(this.ExtraPhysics[i]['Restitution'], pos); pos += 4; buf.writeFloatLE(this.ExtraPhysics[i]['GravityMultiplier'], pos); pos += 4; } return pos - startPos; } readFromBuffer(buf, pos) { const startPos = pos; let varLength = 0; const newObjAgentData = { AgentID: UUID_1.UUID.zero(), SessionID: UUID_1.UUID.zero(), ObjectLocalID: 0, UsePhysics: false, IsTemporary: false, IsPhantom: false, CastsShadows: false }; newObjAgentData['AgentID'] = new UUID_1.UUID(buf, pos); pos += 16; newObjAgentData['SessionID'] = new UUID_1.UUID(buf, pos); pos += 16; newObjAgentData['ObjectLocalID'] = buf.readUInt32LE(pos); pos += 4; newObjAgentData['UsePhysics'] = (buf.readUInt8(pos++) === 1); newObjAgentData['IsTemporary'] = (buf.readUInt8(pos++) === 1); newObjAgentData['IsPhantom'] = (buf.readUInt8(pos++) === 1); newObjAgentData['CastsShadows'] = (buf.readUInt8(pos++) === 1); this.AgentData = newObjAgentData; const count = buf.readUInt8(pos++); this.ExtraPhysics = []; for (let i = 0; i < count; i++) { const newObjExtraPhysics = { PhysicsShapeType: 0, Density: 0, Friction: 0, Restitution: 0, GravityMultiplier: 0 }; newObjExtraPhysics['PhysicsShapeType'] = buf.readUInt8(pos++); newObjExtraPhysics['Density'] = buf.readFloatLE(pos); pos += 4; newObjExtraPhysics['Friction'] = buf.readFloatLE(pos); pos += 4; newObjExtraPhysics['Restitution'] = buf.readFloatLE(pos); pos += 4; newObjExtraPhysics['GravityMultiplier'] = buf.readFloatLE(pos); pos += 4; this.ExtraPhysics.push(newObjExtraPhysics); } return pos - startPos; } } exports.ObjectFlagUpdateMessage = ObjectFlagUpdateMessage; //# sourceMappingURL=ObjectFlagUpdate.js.map