import {MapInfoReply} from '../../events/MapInfoReply'; import {Packet} from '../Packet'; import * as Long from 'long'; import {RegionHandleRequestMessage} from '../messages/RegionHandleRequest'; import {MapItemReplyMessage} from '../messages/MapItemReply'; import {Message} from '../../enums/Message'; import {MapBlockReplyMessage} from '../messages/MapBlockReply'; import {MapBlockRequestMessage} from '../messages/MapBlockRequest'; import {UUID} from '../UUID'; import {MapItemRequestMessage} from '../messages/MapItemRequest'; import {Utils} from '../Utils'; import {PacketFlags} from '../../enums/PacketFlags'; import {GridItemType} from '../../enums/GridItemType'; import {RegionIDAndHandleReplyMessage} from '../messages/RegionIDAndHandleReply'; import {CommandsBase} from './CommandsBase'; export class GridCommands extends CommandsBase { getRegionHandle(regionID: UUID): Promise { return new Promise((resolve, reject) => { const circuit = this.currentRegion.circuit; const msg: RegionHandleRequestMessage = new RegionHandleRequestMessage(); msg.RequestBlock = { RegionID: regionID, }; circuit.sendMessage(msg, PacketFlags.Reliable); circuit.waitForMessage(Message.RegionIDAndHandleReply, 10000, (packet: Packet) => { const filterMsg = packet.message as RegionIDAndHandleReplyMessage; return (filterMsg.ReplyBlock.RegionID.toString() === regionID.toString()); }).then((packet: Packet) => { const responseMsg = packet.message as RegionIDAndHandleReplyMessage; resolve(responseMsg.ReplyBlock.RegionHandle); }); }); } getRegionMapInfo(gridX: number, gridY: number): Promise { return new Promise((resolve, reject) => { const circuit = this.currentRegion.circuit; const response = new MapInfoReply(); const msg: MapBlockRequestMessage = new MapBlockRequestMessage(); msg.AgentData = { AgentID: this.agent.agentID, SessionID: circuit.sessionID, Flags: 65536, EstateID: 0, Godlike: true }; msg.PositionData = { MinX: (gridX / 256), MaxX: (gridX / 256), MinY: (gridY / 256), MaxY: (gridY / 256) }; circuit.sendMessage(msg, PacketFlags.Reliable); circuit.waitForMessage(Message.MapBlockReply, 10000, (packet: Packet) => { const filterMsg = packet.message as MapBlockReplyMessage; let found = false; filterMsg.Data.forEach((data) => { if (data.X === (gridX / 256) && data.Y === (gridY / 256)) { found = true; } }); return found; }).then((packet: Packet) => { const responseMsg = packet.message as MapBlockReplyMessage; responseMsg.Data.forEach((data) => { if (data.X === (gridX / 256) && data.Y === (gridY / 256)) { response.name = Utils.BufferToStringSimple(data.Name); response.accessFlags = data.Access; response.mapImage = data.MapImageID; } }); // Now get the region handle const regionHandle: Long = Utils.RegionCoordinatesToHandle(gridX, gridY); const mi = new MapItemRequestMessage(); mi.AgentData = { AgentID: this.agent.agentID, SessionID: circuit.sessionID, Flags: 2, EstateID: 0, Godlike: false }; mi.RequestData = { ItemType: GridItemType.AgentLocations, RegionHandle: regionHandle }; circuit.sendMessage(mi, PacketFlags.Reliable); const minX = Math.floor(gridX / 256) * 256; const maxX = minX + 256; const minY = Math.floor(gridY / 256) * 256; const maxY = minY + 256; response.avatars = []; circuit.waitForMessage(Message.MapItemReply, 10000, (packet: Packet) => { const filterMsg = packet.message as MapItemReplyMessage; let found = false; filterMsg.Data.forEach((data) => { // Check if avatar is within our bounds if (data.X >= minX && data.X <= maxX && data.Y >= minY && data.Y <= maxY) { found = true; } }); return found; }).then((packet2: Packet) => { const responseMsg2 = packet2.message as MapItemReplyMessage; responseMsg2.Data.forEach((data) => { response.avatars.push({ X: data.X, Y: data.Y }); }); resolve(response); }).catch((err) => { reject(err); }); }).catch((err) => { reject(err); }); }); } }