// This file has been automatically generated by writeMessageClasses.js import {UUID} from '../UUID'; import {Vector3} from '../Vector3'; import {Quaternion} from '../Quaternion'; import {MessageFlags} from '../../enums/MessageFlags'; import {MessageBase} from '../MessageBase'; import {Message} from '../../enums/Message'; export class AvatarSitResponseMessage implements MessageBase { name = 'AvatarSitResponse'; messageFlags = MessageFlags.Trusted | MessageFlags.Zerocoded | MessageFlags.FrequencyHigh; id = Message.AvatarSitResponse; SitObject: { ID: UUID; }; SitTransform: { AutoPilot: boolean; SitPosition: Vector3; SitRotation: Quaternion; CameraEyeOffset: Vector3; CameraAtOffset: Vector3; ForceMouselook: boolean; }; getSize(): number { return 66; } writeToBuffer(buf: Buffer, pos: number): number { const startPos = pos; this.SitObject['ID'].writeToBuffer(buf, pos); pos += 16; buf.writeUInt8((this.SitTransform['AutoPilot']) ? 1 : 0, pos++); this.SitTransform['SitPosition'].writeToBuffer(buf, pos, false); pos += 12; this.SitTransform['SitRotation'].writeToBuffer(buf, pos); pos += 12; this.SitTransform['CameraEyeOffset'].writeToBuffer(buf, pos, false); pos += 12; this.SitTransform['CameraAtOffset'].writeToBuffer(buf, pos, false); pos += 12; buf.writeUInt8((this.SitTransform['ForceMouselook']) ? 1 : 0, pos++); return pos - startPos; } readFromBuffer(buf: Buffer, pos: number): number { const startPos = pos; let varLength = 0; const newObjSitObject: { ID: UUID } = { ID: UUID.zero() }; newObjSitObject['ID'] = new UUID(buf, pos); pos += 16; this.SitObject = newObjSitObject; const newObjSitTransform: { AutoPilot: boolean, SitPosition: Vector3, SitRotation: Quaternion, CameraEyeOffset: Vector3, CameraAtOffset: Vector3, ForceMouselook: boolean } = { AutoPilot: false, SitPosition: Vector3.getZero(), SitRotation: Quaternion.getIdentity(), CameraEyeOffset: Vector3.getZero(), CameraAtOffset: Vector3.getZero(), ForceMouselook: false }; newObjSitTransform['AutoPilot'] = (buf.readUInt8(pos++) === 1); newObjSitTransform['SitPosition'] = new Vector3(buf, pos, false); pos += 12; newObjSitTransform['SitRotation'] = new Quaternion(buf, pos); pos += 12; newObjSitTransform['CameraEyeOffset'] = new Vector3(buf, pos, false); pos += 12; newObjSitTransform['CameraAtOffset'] = new Vector3(buf, pos, false); pos += 12; newObjSitTransform['ForceMouselook'] = (buf.readUInt8(pos++) === 1); this.SitTransform = newObjSitTransform; return pos - startPos; } }