// This file has been automatically generated by writeMessageClasses.js import {UUID} from '../UUID'; import {IPAddress} from '../IPAddress'; import {Vector3} from '../Vector3'; import {MessageFlags} from '../../enums/MessageFlags'; import {MessageBase} from '../MessageBase'; import {Message} from '../../enums/Message'; export class SimulatorPresentAtLocationMessage implements MessageBase { name = 'SimulatorPresentAtLocation'; messageFlags = MessageFlags.Trusted | MessageFlags.FrequencyLow; id = Message.SimulatorPresentAtLocation; SimulatorPublicHostBlock: { Port: number; SimulatorIP: IPAddress; GridX: number; GridY: number; }; NeighborBlock: { IP: IPAddress; Port: number; }[]; SimulatorBlock: { SimName: Buffer; SimAccess: number; RegionFlags: number; RegionID: UUID; EstateID: number; ParentEstateID: number; }; TelehubBlock: { HasTelehub: boolean; TelehubPos: Vector3; }[]; getSize(): number { return (this.SimulatorBlock['SimName'].length + 1) + ((13) * this.TelehubBlock.length) + 68; } writeToBuffer(buf: Buffer, pos: number): number { const startPos = pos; buf.writeUInt16LE(this.SimulatorPublicHostBlock['Port'], pos); pos += 2; this.SimulatorPublicHostBlock['SimulatorIP'].writeToBuffer(buf, pos); pos += 4; buf.writeUInt32LE(this.SimulatorPublicHostBlock['GridX'], pos); pos += 4; buf.writeUInt32LE(this.SimulatorPublicHostBlock['GridY'], pos); pos += 4; let count = 4; for (let i = 0; i < count; i++) { this.NeighborBlock[i]['IP'].writeToBuffer(buf, pos); pos += 4; buf.writeUInt16LE(this.NeighborBlock[i]['Port'], pos); pos += 2; } buf.writeUInt8(this.SimulatorBlock['SimName'].length, pos++); this.SimulatorBlock['SimName'].copy(buf, pos); pos += this.SimulatorBlock['SimName'].length; buf.writeUInt8(this.SimulatorBlock['SimAccess'], pos++); buf.writeUInt32LE(this.SimulatorBlock['RegionFlags'], pos); pos += 4; this.SimulatorBlock['RegionID'].writeToBuffer(buf, pos); pos += 16; buf.writeUInt32LE(this.SimulatorBlock['EstateID'], pos); pos += 4; buf.writeUInt32LE(this.SimulatorBlock['ParentEstateID'], pos); pos += 4; count = this.TelehubBlock.length; buf.writeUInt8(this.TelehubBlock.length, pos++); for (let i = 0; i < count; i++) { buf.writeUInt8((this.TelehubBlock[i]['HasTelehub']) ? 1 : 0, pos++); this.TelehubBlock[i]['TelehubPos'].writeToBuffer(buf, pos, false); pos += 12; } return pos - startPos; } readFromBuffer(buf: Buffer, pos: number): number { const startPos = pos; let varLength = 0; const newObjSimulatorPublicHostBlock: { Port: number, SimulatorIP: IPAddress, GridX: number, GridY: number } = { Port: 0, SimulatorIP: IPAddress.zero(), GridX: 0, GridY: 0 }; newObjSimulatorPublicHostBlock['Port'] = buf.readUInt16LE(pos); pos += 2; newObjSimulatorPublicHostBlock['SimulatorIP'] = new IPAddress(buf, pos); pos += 4; newObjSimulatorPublicHostBlock['GridX'] = buf.readUInt32LE(pos); pos += 4; newObjSimulatorPublicHostBlock['GridY'] = buf.readUInt32LE(pos); pos += 4; this.SimulatorPublicHostBlock = newObjSimulatorPublicHostBlock; let count = 4; this.NeighborBlock = []; for (let i = 0; i < count; i++) { const newObjNeighborBlock: { IP: IPAddress, Port: number } = { IP: IPAddress.zero(), Port: 0 }; newObjNeighborBlock['IP'] = new IPAddress(buf, pos); pos += 4; newObjNeighborBlock['Port'] = buf.readUInt16LE(pos); pos += 2; this.NeighborBlock.push(newObjNeighborBlock); } const newObjSimulatorBlock: { SimName: Buffer, SimAccess: number, RegionFlags: number, RegionID: UUID, EstateID: number, ParentEstateID: number } = { SimName: Buffer.allocUnsafe(0), SimAccess: 0, RegionFlags: 0, RegionID: UUID.zero(), EstateID: 0, ParentEstateID: 0 }; varLength = buf.readUInt8(pos++); newObjSimulatorBlock['SimName'] = buf.slice(pos, pos + varLength); pos += varLength; newObjSimulatorBlock['SimAccess'] = buf.readUInt8(pos++); newObjSimulatorBlock['RegionFlags'] = buf.readUInt32LE(pos); pos += 4; newObjSimulatorBlock['RegionID'] = new UUID(buf, pos); pos += 16; newObjSimulatorBlock['EstateID'] = buf.readUInt32LE(pos); pos += 4; newObjSimulatorBlock['ParentEstateID'] = buf.readUInt32LE(pos); pos += 4; this.SimulatorBlock = newObjSimulatorBlock; count = buf.readUInt8(pos++); this.TelehubBlock = []; for (let i = 0; i < count; i++) { const newObjTelehubBlock: { HasTelehub: boolean, TelehubPos: Vector3 } = { HasTelehub: false, TelehubPos: Vector3.getZero() }; newObjTelehubBlock['HasTelehub'] = (buf.readUInt8(pos++) === 1); newObjTelehubBlock['TelehubPos'] = new Vector3(buf, pos, false); pos += 12; this.TelehubBlock.push(newObjTelehubBlock); } return pos - startPos; } }