export enum ControlFlags { NONE = 0, AGENT_CONTROL_AT_POS = 0x1 << 0, AGENT_CONTROL_AT_NEG = 0x1 << 1, AGENT_CONTROL_LEFT_POS = 0x1 << 2, AGENT_CONTROL_LEFT_NEG = 0x1 << 3, AGENT_CONTROL_UP_POS = 0x1 << 4, AGENT_CONTROL_UP_NEG = 0x1 << 5, AGENT_CONTROL_PITCH_POS = 0x1 << 6, AGENT_CONTROL_PITCH_NEG = 0x1 << 7, AGENT_CONTROL_YAW_POS = 0x1 << 8, AGENT_CONTROL_YAW_NEG = 0x1 << 9, AGENT_CONTROL_FAST_AT = 0x1 << 10, AGENT_CONTROL_FAST_LEFT = 0x1 << 11, AGENT_CONTROL_FAST_UP = 0x1 << 12, AGENT_CONTROL_FLY = 0x1 << 13, AGENT_CONTROL_STOP = 0x1 << 14, AGENT_CONTROL_FINISH_ANIM = 0x1 << 15, AGENT_CONTROL_STAND_UP = 0x1 << 16, AGENT_CONTROL_SIT_ON_GROUND = 0x1 << 17, AGENT_CONTROL_MOUSELOOK = 0x1 << 18, AGENT_CONTROL_NUDGE_AT_POS = 0x1 << 19, AGENT_CONTROL_NUDGE_AT_NEG = 0x1 << 20, AGENT_CONTROL_NUDGE_LEFT_POS = 0x1 << 21, AGENT_CONTROL_NUDGE_LEFT_NEG = 0x1 << 22, AGENT_CONTROL_NUDGE_UP_POS = 0x1 << 23, AGENT_CONTROL_NUDGE_UP_NEG = 0x1 << 24, AGENT_CONTROL_TURN_LEFT = 0x1 << 25, AGENT_CONTROL_TURN_RIGHT = 0x1 << 26, AGENT_CONTROL_AWAY = 0x1 << 27, AGENT_CONTROL_LBUTTON_DOWN = 0x1 << 28, AGENT_CONTROL_LBUTTON_UP = 0x1 << 29, AGENT_CONTROL_ML_LBUTTON_DOWN = 0x1 << 30, AGENT_CONTROL_ML_LBUTTON_UP = 0x1 << 31 }