/** * @fileoverview TSM - A TypeScript vector and matrix math library * @author Matthias Ferch * @version 0.6 */ /* * Copyright (c) 2012 Matthias Ferch * * Project homepage: https://github.com/matthiasferch/tsm * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not * be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ /// var TSM; (function (TSM) { var vec4 = (function () { function vec4(values) { if (values === void 0) { values = null = null; } this.values = new Float32Array(4); if (values) { this.xyzw = values; } } vec4.mix = function (vector, vector2, time, dest) { if (dest === void 0) { dest = null = null; } if (!dest) { dest = new vec4(); } dest.x = vector.x + time * (vector2.x - vector.x); dest.y = vector.y + time * (vector2.y - vector.y); dest.z = vector.z + time * (vector2.z - vector.z); dest.w = vector.w + time * (vector2.w - vector.w); return dest; }; vec4.sum = function (vector, vector2, dest) { if (dest === void 0) { dest = null = null; } if (!dest) { dest = new vec4(); } dest.x = vector.x + vector2.x, dest.y = vector.y + vector2.y, dest.z = vector.z + vector2.z, dest.w = vector.w + vector2.w; return dest; }; vec4.difference = function (vector, vector2, dest) { if (dest === void 0) { dest = null = null; } if (!dest) { dest = new vec4(); } dest.x = vector.x - vector2.x, dest.y = vector.y - vector2.y, dest.z = vector.z - vector2.z, dest.w = vector.w - vector2.w; return dest; }; vec4.product = function (vector, vector2, dest) { if (dest === void 0) { dest = null = null; } if (!dest) { dest = new vec4(); } dest.x = vector.x * vector2.x, dest.y = vector.y * vector2.y, dest.z = vector.z * vector2.z, dest.w = vector.w * vector2.w; return dest; }; vec4.quotient = function (vector, vector2, dest) { if (dest === void 0) { dest = null = null; } if (!dest) { dest = new vec4(); } dest.x = vector.x / vector2.x, dest.y = vector.y / vector2.y, dest.z = vector.z / vector2.z, dest.w = vector.w / vector2.w; return dest; }; Object.defineProperty(vec4.prototype, "x", { get: function () { return this.values[0]; }, set: function (value) { this.values[0] = value; }, enumerable: true, configurable: true }); Object.defineProperty(vec4.prototype, "y", { get: function () { return this.values[1]; }, set: function (value) { this.values[1] = value; }, enumerable: true, configurable: true }); Object.defineProperty(vec4.prototype, "z", { get: function () { return this.values[2]; }, set: function (value) { this.values[2] = value; }, enumerable: true, configurable: true }); Object.defineProperty(vec4.prototype, "w", { get: function () { return this.values[3]; }, set: function (value) { this.values[3] = value; }, enumerable: true, configurable: true }); Object.defineProperty(vec4.prototype, "xy", { get: function () { return [ this.values[0], this.values[1] ]; }, set: function (values) { this.values[0] = values[0]; this.values[1] = values[1]; }, enumerable: true, configurable: true }); Object.defineProperty(vec4.prototype, "xyz", { get: function () { return [ this.values[0], this.values[1], this.values[2] ]; }, set: function (values) { this.values[0] = values[0]; this.values[1] = values[1]; this.values[2] = values[2]; }, enumerable: true, configurable: true }); Object.defineProperty(vec4.prototype, "xyzw", { get: function () { return [ this.values[0], this.values[1], this.values[2], this.values[3] ]; }, set: function (values) { this.values[0] = values[0]; this.values[1] = values[1]; this.values[2] = values[2]; this.values[3] = values[3]; }, enumerable: true, configurable: true }); Object.defineProperty(vec4.prototype, "r", { get: function () { return this.values[0]; }, set: function (value) { this.values[0] = value; }, enumerable: true, configurable: true }); Object.defineProperty(vec4.prototype, "g", { get: function () { return this.values[1]; }, set: function (value) { this.values[1] = value; }, enumerable: true, configurable: true }); Object.defineProperty(vec4.prototype, "b", { get: function () { return this.values[2]; }, set: function (value) { this.values[2] = value; }, enumerable: true, configurable: true }); Object.defineProperty(vec4.prototype, "a", { get: function () { return this.values[3]; }, set: function (value) { this.values[3] = value; }, enumerable: true, configurable: true }); Object.defineProperty(vec4.prototype, "rg", { get: function () { return [ this.values[0], this.values[1] ]; }, set: function (values) { this.values[0] = values[0]; this.values[1] = values[1]; }, enumerable: true, configurable: true }); Object.defineProperty(vec4.prototype, "rgb", { get: function () { return [ this.values[0], this.values[1], this.values[2] ]; }, set: function (values) { this.values[0] = values[0]; this.values[1] = values[1]; this.values[2] = values[2]; }, enumerable: true, configurable: true }); Object.defineProperty(vec4.prototype, "rgba", { get: function () { return [ this.values[0], this.values[1], this.values[2], this.values[3] ]; }, set: function (values) { this.values[0] = values[0]; this.values[1] = values[1]; this.values[2] = values[2]; this.values[3] = values[3]; }, enumerable: true, configurable: true }); vec4.prototype.at = function (index) { return this.values[index]; }; vec4.prototype.reset = function () { this.x = 0; this.y = 0; this.z = 0; this.w = 0; }; vec4.prototype.copy = function (dest) { if (dest === void 0) { dest = null = null; } if (!dest) { dest = new vec4(); } dest.x = this.x; dest.y = this.y; dest.z = this.z; dest.w = this.w; return dest; }; vec4.prototype.negate = function (dest) { if (dest === void 0) { dest = null = null; } if (!dest) { dest = this; } dest.x = -this.x; dest.y = -this.y; dest.z = -this.z; dest.w = -this.w; return dest; }; vec4.prototype.equals = function (vector, threshold) { if (threshold === void 0) { threshold = EPSILON; } if (Math.abs(this.x - vector.x) > threshold) { return false; } if (Math.abs(this.y - vector.y) > threshold) { return false; } if (Math.abs(this.z - vector.z) > threshold) { return false; } if (Math.abs(this.w - vector.w) > threshold) { return false; } return true; }; vec4.prototype.length = function () { return Math.sqrt(this.squaredLength()); }; vec4.prototype.squaredLength = function () { var x = this.x, y = this.y, z = this.z, w = this.w; return (x * x + y * y + z * z + w * w); }; vec4.prototype.add = function (vector) { this.x += vector.x; this.y += vector.y; this.z += vector.z; this.w += vector.w; return this; }; vec4.prototype.subtract = function (vector) { this.x -= vector.x; this.y -= vector.y; this.z -= vector.z; this.w -= vector.w; return this; }; vec4.prototype.multiply = function (vector) { this.x *= vector.x; this.y *= vector.y; this.z *= vector.z; this.w *= vector.w; return this; }; vec4.prototype.divide = function (vector) { this.x /= vector.x; this.y /= vector.y; this.z /= vector.z; this.w /= vector.w; return this; }; vec4.prototype.scale = function (value, dest) { if (dest === void 0) { dest = null = null; } if (!dest) { dest = this; } dest.x *= value; dest.y *= value; dest.z *= value; dest.w *= value; return dest; }; vec4.prototype.normalize = function (dest) { if (dest === void 0) { dest = null = null; } if (!dest) { dest = this; } var length = this.length(); if (length === 1) { return this; } if (length === 0) { dest.x *= 0; dest.y *= 0; dest.z *= 0; dest.w *= 0; return dest; } length = 1.0 / length; dest.x *= length; dest.y *= length; dest.z *= length; dest.w *= length; return dest; }; vec4.prototype.multiplyMat4 = function (matrix, dest) { if (dest === void 0) { dest = null = null; } if (!dest) { dest = this; } return matrix.multiplyVec4(this, dest); }; vec4.zero = new vec4([0, 0, 0, 1]); return vec4; })(); TSM.vec4 = vec4; })(TSM || (TSM = {}));