export enum AssetType { Unknown = -1, Texture = 0, Sound = 1, CallingCard = 2, Landmark = 3, Script = 4, Clothing = 5, Object = 6, Notecard = 7, Folder = 8, Category = 8, LSLText = 10, LSLBytecode = 11, TextureTGA = 12, Bodypart = 13, SoundWAV = 17, ImageTGA = 18, ImageJPEG = 19, Animation = 20, Gesture = 21, Simstate = 22, Link = 24, LinkFolder = 25, MarketplaceFolder = 26, Widget = 40, Person = 46, Mesh = 49, Settings = 56, Material = 57 }