// This file has been automatically generated by writeMessageClasses.js import { UUID } from '../UUID'; import { MessageFlags } from '../../enums/MessageFlags'; import { MessageBase } from '../MessageBase'; import { Message } from '../../enums/Message'; export class ParcelAccessListReplyMessage implements MessageBase { name = 'ParcelAccessListReply'; messageFlags = MessageFlags.Trusted | MessageFlags.Zerocoded | MessageFlags.FrequencyLow; id = Message.ParcelAccessListReply; Data: { AgentID: UUID; SequenceID: number; Flags: number; LocalID: number; }; List: { ID: UUID; Time: number; Flags: number; }[]; getSize(): number { return ((24) * this.List.length) + 29; } // @ts-ignore writeToBuffer(buf: Buffer, pos: number): number { const startPos = pos; this.Data['AgentID'].writeToBuffer(buf, pos); pos += 16; buf.writeInt32LE(this.Data['SequenceID'], pos); pos += 4; buf.writeUInt32LE(this.Data['Flags'], pos); pos += 4; buf.writeInt32LE(this.Data['LocalID'], pos); pos += 4; const count = this.List.length; buf.writeUInt8(this.List.length, pos++); for (let i = 0; i < count; i++) { this.List[i]['ID'].writeToBuffer(buf, pos); pos += 16; buf.writeInt32LE(this.List[i]['Time'], pos); pos += 4; buf.writeUInt32LE(this.List[i]['Flags'], pos); pos += 4; } return pos - startPos; } // @ts-ignore readFromBuffer(buf: Buffer, pos: number): number { const startPos = pos; const newObjData: { AgentID: UUID, SequenceID: number, Flags: number, LocalID: number } = { AgentID: UUID.zero(), SequenceID: 0, Flags: 0, LocalID: 0 }; newObjData['AgentID'] = new UUID(buf, pos); pos += 16; newObjData['SequenceID'] = buf.readInt32LE(pos); pos += 4; newObjData['Flags'] = buf.readUInt32LE(pos); pos += 4; newObjData['LocalID'] = buf.readInt32LE(pos); pos += 4; this.Data = newObjData; if (pos >= buf.length) { return pos - startPos; } const count = buf.readUInt8(pos++); this.List = []; for (let i = 0; i < count; i++) { const newObjList: { ID: UUID, Time: number, Flags: number } = { ID: UUID.zero(), Time: 0, Flags: 0 }; newObjList['ID'] = new UUID(buf, pos); pos += 16; newObjList['Time'] = buf.readInt32LE(pos); pos += 4; newObjList['Flags'] = buf.readUInt32LE(pos); pos += 4; this.List.push(newObjList); } return pos - startPos; } }