/// import { Vector3 } from './Vector3'; import { UUID } from './UUID'; import { PCode } from '../enums/PCode'; import { Quaternion } from './Quaternion'; import { Tree } from '../enums/Tree'; import { SoundFlags } from '../enums/SoundFlags'; import { NameValue } from './NameValue'; export declare class GameObject { ID: number; State: number; FullID: UUID; CRC: number; PCode: PCode; Material: number; ClickAction: number; Scale: Vector3; ObjectData: Buffer; ParentID: number; UpdateFlags: number; Flags: number; PathCurve: number; ProfileCurve: number; PathBegin: number; PathEnd: number; PathScaleX: number; PathScaleY: number; PathShearX: number; PathShearY: number; PathTwist: number; PathTwistBegin: number; PathRadiusOffset: number; PathTaperX: number; PathTaperY: number; PathRevolutions: number; PathSkew: number; ProfileBegin: number; ProfileEnd: number; ProfileHollow: number; TextureEntry: Buffer; TextureAnim: Buffer; Data: Buffer; Text: string; TextColor: Buffer; MediaURL: string; PSBlock: Buffer; OwnerID: UUID; JointType: number; JointPivot: Vector3; JointAxisOrAnchor: Vector3; Position: Vector3; Rotation: Quaternion; AngularVelocity: Vector3; TreeSpecies: Tree; Sound: UUID; SoundGain: number; SoundFlags: SoundFlags; SoundRadius: number; IsAttachment: boolean; NameValue: { [key: string]: NameValue; }; constructor(); }